First: This game is hard, hard, hard. You will play it, and you will lose, and that's intended. Second: Ice-Pick Lodge are famous for playing tricks on their players. Their games lie to you, they misguide you, and replay is a matter of employing what you've learned. Third: I can't say how many games I've played, but Ice-Pick Lodge alone are geniuses. Pathologic 2 exceeds on a literary level, excels on a visual level and a musical level. This game is brilliant, more so than their lost gem Pathologic, the original. I was hoping for years for them to remake Pathologic, and they did! This was the first time in my life I contributed to an in-development game. Fourth: Like I said in #1, you will lose. The point is to accept failure as inevitable against a raging, unforgivable force, the Sand Plague. This game is both heartbreaking and astounding, dazzling, even. If you do not play Pathologic 2, you are missing out on a creation by the most brilliant (I mean it) gaming studio active today.
First, the corrections: 1. You cannot finish this game in 30'. That's fantasy. 2. "I like the first one better" is not a review, nor is "the title was disappointing". 3. There are no game-breaking bugs, especially none that will prevent you from ending the game. Now . . .while nearly all games are poorly written, this one is well-written, by comparison extraordinarily written. It's compelling, dynamic and has real depth. While I, too, found the Leaden Key thread in #1 more inspired and more compelling, this one is just simply something different. The Leaden Key is retained, to an extent, but the main plot cannot be the Leaden Key, and so it is something different . . . in itself compelling and complex. In all PRG's, in all honesty, including Planescape: Torment (whose sequel, by the way, was disastrous), I would suggest first Pillars of Eternity and second Deadfire.