Short sighted developers put the axis of design in the game around co-op only. Repetitive, monotonous combat chews through health then player must Buy health in only one area of the level at prices beyond reasonable especially when first starting the game. The best dungeon crawlers always have health as pickups that result from combat victories. Having to go all the way back across a map to get health kills the flow and immersion of the game. I get that it's these guys first game but balance is key and it's just not here. Unfortunate because I was really looking forward to a great throwback to some of the fantastic similar games of the past.