I'm a bit disappointed because, at first glance, the game seems really fun and interesting. However, after a while, you start to notice that some mechanics lack coherence — alchemy, for instance, is nearly impossible to tackle without the wiki. While early progression is rewarding, it gradually loses impact as the story introduces a constant stream of new tasks, making your previous efforts feel somewhat redundant. The map layout is also frustrating, even after unlocking shortcuts. Navigating the world feels like an unnecessary chore... Overall, the game would benefit from a better story, more thoughtfully designed mechanics, and a more meaningful sense of late-game progression.
Behind the great atmosphere — with superb music and sound design — and the minimalist UI aesthetic, there’s unfortunately not much real depth to this game. The gameplay quickly becomes repetitive and linear, and the lack of visual representation of the environment (the in-game database contains only a handful of illustrations) makes the exploration feel abstract and disconnected. It’s a shame, because the game shows real potential. At times, it hints at becoming an immersive journey through the unknown world of oceanic life — occasionally even a suspenseful survival horror with a compelling storyline. But ultimately, it falls short in all these areas. All in all, it feels like a great concept that needed a bit more time, thought, and development to truly come to life.