This was the first or maybe the second game I ever purchaused on GOG and one of the first I had on PC. It is all about stylish and epic arcade style motor racing. Practically you can always keep the top speed up (though enabling "simulation" change this) and everything is about the way you turn. Because of this whenever we played with the friends it was non-stop take-over fight because it was impossible to leave each other behind. On top of that there is a superb and easy track creator to surprise your friends with new races everytime you're playing together. This option also can be used to create custom championships for singleplayer so you will not run out of replayability. It is possible to set up 24 racers for playing alone making it awesomely hectic. The simulator mode isn't fully simulation either but change the general gameplay toward the bit more standard settings of Need for Speed or MotoGP where you have to time your breaks and accelerations. This game is really a must have if you enjoy the arcade style racing. If you can setup the network (there is TCP/IP option in the game) playing with friends will be unforgettable.
RPG as genre maybe a bit misleading especially if you expect a heavy rogue-like Diablo clone. At its very core Asura works more like a top-down beat 'em up than anything else. You have full control over the character in any given time so instead of the 'point an enemy to attack" scheme you have to press the button to attack and the attack have to be in range with something to deal damage to. While you can't jump you can dodge that only grants invincibility against ranged attacks but it is fast enough to move away from melee attacks as well just have to watch out for the direction. The stats are minimal making it very simple to manipulate the builds. What I really love about this title is how it not mess up the difficulty of earily and end game unlike a lot of other rogue-likes. The difficulty is more or less constant but modified by luck because the items aren't always matching with the skills but you can always rely on reflexes alone, or you can try out an experimental setup out of blue. Either way you can't end up helpess but rather have more or less options to switch between. Honestly the active skills alone aren't really that useful as the passive boosting skills. There aren't as definitive builds as in RPGs but the way the game is played generaly that isn't problem at all. You can always use your active abilities to burst out some damage relatively safely compared to button smashing melee. The ranged attack is rather powerful but has limited ammo that can be replenished only by sacrificing money though you can do it outside of ships as well. As simple as it gets: melee counters ranged and vica versa. It is up to you if you prefer standard or high-risk high-reward approach. I can't really talk about the story objectively. The awakening demigod taking revenge theme hits me right in the heart. Combined with the beautiful Hindu setting is just near perfect. Of course there is no deep story but who cares when you're an asura who put the stronger heroes to shame.
When I bought PS4 this was the first game I bought other than the one the console was boundled with. I heard odes about this title and yet again another dozen of praizes as the remake came out. Despite this I think this game's value is very subjective. It is really a perfect stealth game, everything it offers was designed in mind of the 2D environment, you will not see anything nonsense anywhere. There is multiple solutions without binding the player's choice to any schemes. This, the general part of the game is objectively the highest quality of its genre. The subjective factor start to kick in once you completed the game one time, or even if you repay any of the missions before that but especially during new game plus. I can see clearily it wasn't meant for people who rush to complete the game with 100% achievements and finding the perfect solutions only for that. The game shines at its brightest if you don't get bored playing over and over again. Once you have no goals to achieve which would influence your playstyle as some of those requires very specific and forced approach, you will start to play more free, more radically just because that move or way looks good for you and simply can't get bored of seeing it. I'm such kind of a player. I still have fun after this much time without ever getting frustrated over anythng the game throws at me. I really recommend it for everyone regardless of what kind of games you like. Just don't throw the game away once you completed it and keep returning times to times, and then you sure find your enjoy here.
Honestly I wasn't able to come up with a suiting title lol. I recently got WoTS4 for PS3 making the second game ever I have on that console. It is a game that totally turn the Way of the Samurai formula inside out. After playing a day this was already clear but after a year random playing the game also showed where it shines. Unlike all previous episodes this one completelly separate the story part and sandbox part by a large thick margin. Whatever you do during sandbox isn't affecting the story at all so out of events you're free to do whatever you want without worrying about anything. Story events can affect which sandbox elements are available at the time though. The story sadly quite straight forward. While in the first half of a playthrough you can pick any events, during the second half you're always forced to follow one without the ability to change anything. There is no problem with the game featuring more simple roleplay elements the minus one star goes for something else. The combat was changed radically as well. Moves aren't tied to the swords anymore but was made into separate styles. This enable you to use any weapon with any moveset without the need to make a new weapon like in the previous games. There is great variety everywhere making sure you can build the most enjoyable way to deal with the enemies. The moves are much more comboable than before which often leads to abusable quasi-infinite combos. Once again this can be fun despite the differences compared to the other three games. And now let's see where the game lost that one star. The AI is really bad here. It isn't smart at all. All it do is use one random attack or maybe a two hit combo. Its defense also more or less are random rather than wise counters. On higher difficulty they tend to mindlessly spam the difficulty-buffed single attacks only. This really takes a bit away. The PC port also has a bug. The musics aren't looping while it do on PS3. This is my reason for not buying it on PC.
I've seen my friend playing this game and he said it is very outdated here compared to Steam but he not want to buy it again so I bought it on Steam instead. I'm here to review the game and not developer or the publisher so here we go. Tower Hunter is a very simple platformer game with random generated levels. For some reason games like this one or Dead Cells is marked as metroidvania when technically they are linear and requires no exploration. In this game's case the core is made up from buying upgrades from crystals dropped by the killed monsters. Upgrades are permament and required later on. There is five stages with bosses on each of them. Once you completed all the stages you can select harder difficulty where the monsters' stats are increased. There is also a secret boss for beating the game on the hardest setting. If there is anything unique considering the game's system then that is the chips. Rather than upgrading the stats directly you can pick up chips to equip on your character passively increasing something or granting a special effect. Actually you upgrade the capacity of how much chips you can equip at the same time. Depending on the difficulty you lose some of these items when you die. There is five different weapon with completelly unique moves. Different range, damage, speed, special move and reach. The player character has some easy to trigger special moves as well that cost mana. There isn't much moves but at least all of them has use. You can pick up subweapons but it is only good for additional DPS or picking out enemies from safe distance mostly. As you can expect there isn't much story but the game got some funny cutscenes and dialogs. The game perfectly live up to the expectations we have at this kind of product. I found it a bit easy but the combat is so fluid I don't really care about that and the hardest difficulty actually very tough. If you want to play a game for a half hour while waiting for sothing, this game do the job.
Blades of Time is a TPS hack and slash game as simple as a game of this type can be. Definitelly not for everyone, I recommend only for those who enjoy carefree playing. Being a spiritual successor to OniBlade (better known by the title X-Blades) it is all about going where the game let you while exploring the areas for some hidden things as far as it allow you to go. No important things can be missed and no additional super secret items can be found. Fighting is this simple as well. You can fluidly slash through group of enemies without running out of combo though enemies tend to have defense against hitstun so you have to dodge a lot as it can be expected. There is a handful selection of spells and are a great help but you have to fight to fill up the gauge the spells are using. Enemies are varied in toughness and attack, some require specific approach to kill. There is also time rewind much like in Prince of Persia's 3D games and most of the puzzles revolve around this. Not much puzzles are present in the game anyway, so solving them isn't repetative. Okay, this not really sound like a five star game I accept, there are free games with more variety put in. The reason I still give it that five star is how perfectly it fill the hole between easy and hard, long metroidvania and short straightforward. For me there is a category that can be named "modern one-nighters". Games that can be finished under a day but you will do it again and again times to times. I'm sure if someone's into this kind of atmosphere Blades of Time won't be a single time experience. I'm obessed so it isn't one-time for me.
For me it is impossible to talk about this game objectively simply because I love it so much. To start with I never was a fan of the original Deus Ex. Then I got Mankind Divided on PS4 and not really catched me either, and only after finishing that game I got this one. Human Revolution is a bit more strict and open at the same time compared to the other games from the series. It's story is straight and the decisions more heavily affect the moment rather than the future. Personally I found it very balanced optionwise. Easy to switch the general gameplay from stealth to action and then back to stealth giving so many options to complete the missions. It is partially RPG but I found it so relaxing how much the game not try to enforce that element on the player and only limiting the options how can you solve something. I don't want to talk ages about its story, music, characters because those contents are over the top. The setting is so memorable with the main character being one of the best game protagonists I ever seen. The cyberpunk theme here is more about the moral of changing the nature rather than a technical heavy concept. The game sometimes even let you tell what you feel about this question yourself. Maybe I'm obsessed but this is the first time I actually feel like augmented when playing, getting that real cyberpunk feeling I haven't felt since those 80's and 90's movies as child. Not super human, not just stronger, but right at the edge of "now, this is something". Perfect concept. Human Revolution feel like a combination of the classic Deus Ex and Mankind Divided despite Mankind Divided is the newer title. Without doubt it worth a try, I bought it again on PC and I'm not used to do things like that. This is my third time replaying this game and still feel as fresh as for the first time.