Boy, I thought the first part was a bad port, but this one really beats it. Got a rig with Ryzen 7 3700X, RX 580 8Gb and 32 GB RAM. Well, I'll just say that for me this game really redefines what "unstable framerate" means. Load up, hmm, 60FPS, looks fine, start moving the camera. 17 FPS, niiiceee. Continue spinning the camera after doing 360 spin, FPS is now stable. Walk a couple of meters, get a drop to 20FPS for a moment, start spinning camera, here we go again... I can speculate that the game caches only a few textures, and unloads 'em really quick, so you get into a loop of loading them again from disk. What a waste. Almost got to the end of Chapter 3. Not forcing myself anymore.