Insanity is doing the same thing over and over again and expecting different results. Postal is just that. Kill X people, go to the next level, repeat. My first exposure to the game was many years ago through a friend who thought it was great, so I decided to pick it up after joining GOG. The lesson here: My friend was a bit nuts and so was I for buying this.
I can't add anything to the excellent reviews written before mine. This game is worth finishing just for the nostalgic cliches at the end. You can finish it with just the keyboard, but there are some points where I wish I had a joypad. And for all those complaining about crashes on Win 7, run the program as administrator...seriously.
I love this game, but I am horrible at it. HoMM3 is a timeless classic expanding on its predecessors and practically every strategy game at the time. It's graphics hold up wonderfully and I have yet to find a game with a soundtrack as fitting and epic as HoMM3's. This is a strategy game at its finest, but I offer a fair warning: Unless you can deal with base building and resource management, the pretty graphics won't save you from having a tough time.
Guns, bombs and a bad-ass main character. That's Crusader:No Remorse in a nut shell. A lengthy campaign and multiple approaches to the various levels make this game tons of fun. The Silencer makes a great protagonist since he is the only one in the game and he looks like an invincible killing machine. All in all, No Remorse is highly recommended to anyone who likes shooting and blowing up stuff.
Basically, it's pinball in the barest sense of the word. Out of the 6 tables, only 2 (in my opinion) are worth playing more than once or twice. They all look like mid-to-late 80's tables that you'd find in a hole in the wall pizza joint. The tables are too talkative and most of the time, the announcements are absurd and sometimes chuckle-worthy. Your great reward for racking up the points, the golden ball, makes it impossible to actually do anything. Dream Pinball 3D is better than playing solitaire, but just barely.
Manhattan Project is a 2D platformer with 3D environments and characters. It's a huge departure from Duke 3D and it turned me off at first. Jon St. John reprises his role as Duke, but sounds a little off. Frankly, Duke spouting the same lines within seconds got on my nerves. The soundtrack is generic metal-like noise. The graphics are notoriously dated (i.e. pointy boobs). The bosses (with the exception of the first and last bosses) require nothing more than standing in one spot, equipping the machine gun and holding the fire button. Most of the bosses are reskinned, "tougher" versions of enemies you fought previously. Worse, you will fight these reskinned enemies in following levels. You have a choice of 7 weapons, but will probably just use 2 or 3. So if it has all this bad stuff, why is it so good? Because it is a solid platformer with plenty of secrets and blasting mutant fools never gets old in MP. There are tough sections, but no area feels overly cheap. There are secrets for collecting all the nukes and finishing each difficulty level, encouraging replayability. However, I found once was enough to satisfy me. So, if you like platformers and Duke Nukem, this is a pretty solid buy.
Okay, I reiterate that I'm no good at adventure games. I played a bit of the original after reading some other reviews on here. True, the atmosphere is much different, but after a while, Win7 issues and the general adventure game problem ("what the heck do I do?") came about. So I set this aside and a few weeks later, I decided to try the director's cut. Yes, I know built-in hints hinder the "eureka factor" but the varying degree of hints made me feel like I wasn't a complete moron. You get a little bit more of the story which diminishes the twists a lot. But George and Nico's story kept me playing until the end and I didn't have to quit to look up a walkthrough.
I normally wait until I finish a game to review it. Kingpin didn't give me that option. Why? A stupid door that wouldn't open. Yes, I know I could have cheated (which is an ordeal in itself on Win7), but if i am forced to, then the game has failed. It's story is a been-there-done-that tale of revenge that makes absolutely no sense when it transitions from one place to another. (Why the hell am I going to the docks?! Didn't the guy I want to kill just drive away?) Graphically, this could've just been a Quake mod and society at large wouldn't have to suffer knowing this existed as a retail product. The moral of the story: "Just because it has guns, doesn't mean it's fun."
First off, I'm no good at adventure games. The solutions tend to be too farfetched for me to comprehend. However, I'd been curious about Syberia since seeing a copy at Wal-Mart a few years ago. My first few hours with Kate were magical as I was mesmerized by the story, the character development and the sensible puzzles. Then the bizarre puzzles reared their ugly head in the second area and I had to refer to a walkthrough. They made sense within the story but felt wholly unnecessary (the whole opera singer arc, for example). I really had to push to finish this one, but I had fallen for the story, which is probably the selling point of any adventure game.