

This is the Great Grand-Daddy of cell phone games, The Quest. It's been around a long time, upgraded, & has numerous expansions I would also love to have here on GOG. I love this game. I have had multiple copies of it on different cell phones over the years. Redshift initially made it for PDAs. The Quest has all the charm of a Wizardy game with slick controls and a magic system similar to Elder Scrolls, but done much better. It's a tricky game. The writing has great wit. The world is open and quite large. You can run too far and trap yourself. So I do suggest backup saves, but it's not as bad as elder scrolls. You do want to wander around broadly and find where to XP, avoiding certain areas until stronger. I really love the systems in this game. Great Alchemy system! Top notch. Excellent thief options. Great magical abilities. Brilliant enchantment system. All simple to use but rewarding complex. You will have to take sides for quests and make moral decisions. This is why I get so much replay-ability. It reminds me of a mini Morrowind in a lot of ways. The world is smaller and more comical, but I also enjoy it more. Here are some of the skills: Accuracy Alchemy Alchemy Appraise Attack Magic Block Disarm (skill) Dual Wield Environment Magic Healing Magic Heavy Armor Heavy Weapon Light Armor Light Weapon Lockpick Mercantile Mind Magic Persuade Protection Magic Repair Stealth Undead Magic Sometimes a wiki for quests can be useful if you get stuck too long, because this game doesn't hold your hand there, but at least has a decent quest-log system. I have played hundreds of hours and never beaten the thing. This game is worth buying several times for me just to have them on different devices (4 services now) and play different character styles. The majority of the expansions, of which there are quite a few, are on Apple and I would Love to see them here on GOG.com, too. If you love old grid-based RPGs and felt the controls were too difficult sometimes and spoiled the fun, The Quest is streamlined to be easy to play. I really enjoy having many different characters of different classes on different devices and playing through for many adventures.

Even fixed for Win 10 it's very buggy. You can fall through things, get stuck, and freeze up in Fallout 3.. just like any Bethesda game. No other AAA company gets such high ratings for such reckless programming. I was *really* hoping this wouldn't be the case here. It does run better on GOG than steam at least. I bought it again because it is so fun to play, but my steam version doesn't run now. Even on GOG at 15 hours I'm getting regular bugs. I will try another save file, but understand this *always* happens to me with Bethesda games. I have 100s of hours in New Vegas and Fallout 4, 100s more hours in each Elder Scrolls & I have never managed to beat 1. Not a single game complete because ALL of my saves have been corrupted. I have made so many characters, tried so many times, and I am sick of it. These games are great but they just aren't up to the standard of a AAA game without mod help, and even then you must scum save regularly.

The greatest Rogue of all time just got the D&D equivocal of the Underdark & Menzoberranzan added to the already immense world of Maj'Eyal. A World that already has deep dungeons, explorable aquatic depths, outer space, & extra planar dimensions akin to the heavenly & hellish, has gotten larger still. To get an expansion this large, this late in the game (after Embers of Rage was made semi-standalone), is a pleasant punishment from the DarkGod, indeed. Two more classes and thousands more ways to die?! Rapturous. I sacrifice my free time to you for favour. Hail~! The Cultism was already a plot linchpin for most of us (spoilers aside), causing the player to make ethical decisions based on skill and worth. The results can be very upsetting. There are worse things than death in Maj'Eyal. To delve deeper into this storyline is both exciting & horrific. The macabre lore is astounding, well written &/or translated. The rhetoric and magic is arcane, to say the least. To dig back this far in literature one might look to Beowulf or perhaps the Silmarillion; but one would also require astranged books of mythology, forbiddon magics, hidden histories, & most notably angelology & daemonology. For this sort of mysticism & lore one must transcribe the Dead Sea Scrolls, Aramaic mysteries, Sumerian legend, and further, much further back to Animism & the origins of cultism. Herein lies the roots of many mystic tranditions. Mayan styled ritual, savage ceremonies, insane mystery cults, rites out of the Book of the Dead, & many things most would rather pretend never existed in our crazed world history. This is powerful writing on par with some of the greatest loremasters of all time, if very humorous, tongue-in-cheek with a sardonic sensibility that might throw some, it's truly subversive in nature. Nothing is what it seems. Your choices matter more than any of us might ever know or fully understand. The game is too massive and the AI, which springs to life at times via the DarkGod, is too intelligent to comprehend with thousands of us playing for years now to little avail. Now, go forth & spend thine reincarnations attempting this mad puzzle called Maj'Eyal. Enjoy your deaths.

Dragonshard > Kohan, War(star)craft, AoE, Warhammer, etc. RPG elements make sense in an RTS, most people are too stupid to play this game. The concept that you have to build a party & explore the world, dungeons & all, as opposed to blindly raping the land of resources in an ignorant zergfest, is refreshing. Dragonshard has elements that most MOBA do not yet comprehend, namely control over all units. I am SO sick of sending endless pawns to sacrifice their lives so I can win; how evil can you force someone to be? Why is every MOBA hero EVIL?? Here you get full control, even the lowliest units can turn the tide when well placed, making it well balanced with 100s of hours of replay. Most of the people whom rated this game low wanted an RTS, RPG, or MOBA, & not everything at once. D&D Dragonshard was ahead of its time and still is. If you* Hate* MOBA like I do, this might be a better fit. The sense of helplessness & impending peon doom are gone, & the player is left with a much more enjoyable experience. I know that's odd, but this game is closer to "Earth 2160" or "Total Annihilation" than any fantasy game. It's everything Kohan II wanted to be but couldn't achieve and LOOK at their 87% metacritic score! The high expectations of other D&D games hurt Dragonshard. For me it is definitely a 90%+ quality game. Don't let the Baldur's haters get ya, Their fingers don't move fast enough for real time action. /Agannazar’s Scorcher burn~

This is THE WAY to play 3.5 ruleset. More Magic, More Weapons, More abilities, More pvp, More pets, more than any game out there. If you missed NWN2, kick yourself, & buy it. I know this is sacrilege around here, but this is also imho the best D&D RPG ever made; Yes, better than Baldur's. Why? Player community. MODS. Players made this game great & unlike a lot of mmorpg of the same age, NwN2 is still going strong, & hell so is NwN1. I've got 1,000 hours plus just running campaigns on one druid, let alone my 100+ characters over the years... PvP is amazing, especially on servers with open Steal & allignments. DM tools really let you get in their and tell a story. Be the Hero & Villain! Oh yeah, and it's free online. All the fun of a mmorpg with about 100 people or so per server & REAL role-playing. This is, my friends, one of the best games ever made. If you love D&D, like 3.5 hardcore rules but could never get into them or get people to play due to difficulty, GET NWN2! Online, a group of massively intelligent, friendly, well-seasoned collective of RPers await your fellowship. The Forgotten Relms are all but lost.