First and foremost: this is not the typical "early access". This is very much an alpha test. At the time I am typing this, some enemies bug out and turn to stretch-out versions of themselves and get stuck under the floor. It's ALPHA lol! Now that the obligatory message is out of the way, let's talk about specifics. For starters, the dice system is rough. I am an actual tabletop roleplayer and game master, even I think this is rough. The way that the challenge number (the called a DC in tabletop, the number you have to beat to succeed) makes very little sense. There are times it looks like it subtracts my skill number from the difficulty to get strange numbers (like 7) and other times it doesn't seem to do that at all unless the starting difficulty of a minor task is 20. None of the math is visible. On top of that, the rolls are brutal, and they can completely derail your game to the point that you don't even know why you're playing a particular kind of character. Advantage? Not a thing, as far as I can tell. Beneficial circumstances? Also not a thing. There is almost no reason to roleplay, it's completely roll-play. Outside of the terrible dice system that forces you to roll for everything under the sun, we have the narrative. Now, some of the concepts are pretty cool. If you'e watched the trailers, you'll see them. But when you are talking to people in game, you might feel a little lost. There are parts of the lore and history that are left unexplained, so it doesn't make sense where you are, why these people are here or there, etc. and it doesn't make sense why they're arguing. It's as if your character is either a newborn who knows nothing, or the game expects you to go read up on about 2000 pages of lore before you play. Animations are solid, when they work. Bugs currently cause them to freeze or fail to activate. Textures/graphics are great. This is definitely a modern version of a game, I'm just not sure it's a roleplay game anymore.