Played the Linux version. The default shortcut it creates launches the game from the .x86 executable, which forces fullscreen, prevents me from interacting with the menu, or even my firewall which pops up to warn me it's attempting to dial out. Manually launching from the .x86_64 executable provides a launcher with windowed/fullscreen and resolution options and I can interact with the menus at that point. The game is way too loud by default. There are only volume and control settings and you will have to reset them every time you start the game, and you will have to restart the game several times because random NPCs crash the game when you speak to them. Speaking with NPCs is necessary to progress, so yeah, you're just rolling the dice on whether or not you make progress or the game CTDs and forces you to turn down the volume and rebind your keys all over again. And no, of course you can't have Reload and Interact on the same key because that would be too convenient.
Skyrim gets a half-assed score for being a half-assed game. Here's how to fill that ass out on Linux w/o Steam or a Mod Manager so you can play forever offline w/o internet or installing .NET. SYSTEM REQUIREMENTS: wine (via .deb, .rpm, .pkg, etc.) vulkan (installed via mesa-vulkan-drivers, only need contents of ~/.local/share/vulkan) umu-launcher (installed via .deb, requires python3-umu-launcher, apparmor, & apparmor-profiles) proton-ge-custom (umu-launcher downloads, also @ github.com/GloriousEggroll/proton-ge-custom/releases) steamrt (umu-launcher downloads, also @ repo.steampowered.com/steamrt3/images) WINE PREFIX REQUIREMENTS: Windows 7 (64-bit) (installed via winegui) vcrun2022 (64-bit) (installed via winegui or .exe) dxvk (installed via winegui) STEPS TO LAUNCH: 1. Install Skyrim in this prefix via .exe GOG installer. 2. Run umu-run with filepath to SkyrimSELauncher.exe, specifying your wine prefix. 3. The first time umu-run will download the latest versions of GE-Proton & Steam Runtime to ~/.local/share/Steam/compatibilitytools.d/ (note: umu-run will create two files in steamrt3; umu & umu-shim). 4. Now you can launch Skyrim with: WINEPREFIX="$HOME/.local/share/" PROTONPATH="/$HOME/" umu-run "$HOME/.local/share//drive_c/GOG Games/Skyrim Anniversary Edition/SkyrimSELauncher.exe" 5. Make a bash alias. MODDING: "GOG Anniversary", "AE", & "1.6.X" are largely synonymous, prioritize "AE" mods over "SE" mods. SKSE is required by many mods & will require you to launch via "skse64_loader.exe". Other mods are installed by extracting their contents to Skyrim's /Data folder, "FOMod" Installers include excess folders you must delete. Linux is CASE-SENSITIVE, make sure mods aren't duplicating folders like /scripts & /Scripts. GLHF SKSE: skse.silverlock.org/beta/skse64_2_02_06_gog.7z Linux Modder: nexusmods.com/skyrimspecialedition/mods/128507 Nexus: nexusmods.com/games/skyrimspecialedition/mods?sort=uniqueDownloads
I got this running in windowed mode on Linux with a few tweaks in DxWND: - Main > Position, choose aspect ratio, I chose 1280x720, and check "Keep aspect ratio" - Video > Window Style, select "thin frame", this adds a topbar to the window so you can click and drag it, and checking "Lock win style" prevents the topbar from being counted towards window's dimensions. - Video > Screen resolution, select HD (16:9) - DirectX > Renderer, select "locked surface", this corrects an issue where Stronghold believes the window boundaries are still 4:3 and causes you to edge scroll 1/3rd of the way from the right side of the screen.
Tons of options and solid soundtrack, but enemies will instantly attack you if you interrupt their pathing even though it isn't clearly communicated what tiles they're threatening. The game also seems to arbitrarily ignore your attacks, only for the enemy you've trying to attack to finally kill you after you've wasted several beats on it. If I'm being punished for failing to respect a property of the enemy or tile, that property needs to be communicated to the player, otherwise the death feels cheap.
I've tried getting SimCity 2000 working on Linux several times and I've tried the DOS, 3.1, and 95 versions, all with varying issues. I finally got GOG's SC2K DOS version working perfectly after a few tweaks: Find the game folder in Wine and edit the `dosboxSC2000.conf` file with the following changes: ``` fullscreen=false # switches to windowed mode autolock=false # frees mouse cursor from DOS window output=ddraw scaler=normal2x forced # w/ ddraw, this doubles the size of the window ``` I also wasn't getting music until I went into "Game DOS Settings" on launch and under Sound Effects changed "MPU-401 General MIDI" to "Sound Blaster Compatible".