It's obvious this game was a labor of love for its development team. Most reminds me of Eye o the Beholder series. Good artwork,very detailed tiles and the monsters have good variety and execution. Slugs shimmer with sticky goo, skeletons appear moldy and move in a creepy militaristic march. Sound effects seem intentionally minimal to evoke classic RPG games of the past. It's a joy for instance to hear the gentle little chime signifying you've found a hidden room. Can be frustrating at times in terms of puzzles, but guess what? That's the point! Most of the time a few minutes of experimenting and your back moving ahead. Sometimes you just need a break for a bit. The game forces you to savor it. Players looking to "beat" this game in a marathon session are missing the point. I hope the game appeals to those not old enough to have played its inspirations. I think it will because it has charm and wit. Congratulations to Almost Human, they've really captured a golden age of dungeon crawling and with it the hearts of old gamers. Now can the team get to work on an updating of the Gold Box games?