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Objects in Space

A very good concept

The idea of taking a submarine gameplay back into space works perfectly. I really like the graphics and the retro syle. Very good writing too, I was amazed by the two scripted quests I encountered (a story of Kandinsky paintings to recover and the disappearance of an exploration ship). Too bad they stop quickly for more classic automated quests. Some personal suggestions: 1 - You should work on ship speed and time management: at the speed the ships go, the planetary systems are relatively small and the battles are too fast. I will suggest: - to slow down the vessels considerably and increase the acceleration of time for journeys accordingly; - to have longer, smaller-scale and more strategic battles. 2 - add ships with different gameplay (for NPCs at least): - fighter/gundam squadrons (such as aircraft for submarines): low range but ability to detect and shoot down vessels - cruisers, very "noisy" (always visible) but very powerful (like boats for submarines) 3 - Complicate / add gameplay elements in the piloting of ships: - crew management? - life support systems? - fuel? - damage management/loss of hull integrity (combat and accidents related to chance or lack of maintenance)? - consider that the faster you go, the more "visible" you are (some sort of warp engine) ? - maximum speed depending on the distance from the star (the further away you are, the faster you can go)? - other weapons: mines, decoys, cannons, etc. - boarding? The icing on the cake would be to have a little celestial mechanics: planet movements or the effect of gravity on the trajectories of the ships Great job!

7 gamers found this review helpful