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Control Ultimate Edition

Saved by the DLC and side quests

Let's get the bad stuff out of the way first: The beginning of the game is quite boring. You walk through endless gray offices and industrial rooms, shooting the same couple of enemies, get a McGuffin, return to base, upgrade your weapon/powers, rinse and repeat. Very basic RPG stuff in one of the most monotonous environments imaginable. The fact that the protagonist rarely shows any emotion when faced with all this supernatural craziness doesn't help. And yes, one of the side quests crashes the game no matter what you do. It's not until about halfway throught the main campaign that the game mercifully gives you some more varied environments and creative side quests to mix things up, and the gameplay starts to get fun as you basically become Supergirl. The story is okay as it has some interesting, mysterious lore, but is fairly predictable and not very scary (unless you're terrified of red clouds and floating, chanting bodies). It's also extremely anti-climactic as it feels like it's building up to a big boss fight, but then you litterally just press F to win. Thank god for the DLC included in this edition, because otherwise I would have left the game quite dissatisfied. Both DLCs give you whole new environments to explore, new mods to collect, and a worthy boss battle. Overall, it's not the best RPG, but I'd be lying if I said I didn't have some fun with it. Oh, and the music is quite good, especially the song in the music room.