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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Cyberpunk 2077

1.x was great, 2.x is just ok

I played CP2077 3 times: first 2 months after release (1.0-1.2), some time later (1.5) and after 2.0 was released (2.0-2.1). In terms of bugs 1.0 was mostly bug-free for me. 99% of bugs were levitating guns and flat-tire cars. Since 1.2 I encountered almost no bugs. In 1.5 not even one. But 2.0-2.1 was a bug festival. For the 1st (and 2nd, 3rd...) time my V was killed because of a (recurring) bug. For me 2.x was (and still is) much more buggy than any 1.x version I played, including day 1 version. Visually this game is a masterpiece. I don't mean technical aspects (textures, resolution etc.) but design. I wish there were more weapon designs, not reskins. As for music, it's so good I often listen to the OST at work. Yes, even the unfamous boxing theme. Gameplay-wise I love 1.x and many changes introduced in 2.0 just killed CP2077 for me. E.g. whenever I leveled up in 1.x I couldn't decide between 2-3 perks I wanted immediately. In 2.x I have unspent points because there's nothing of interest for me. 1.x perks were mostly passive (RPG-like), whereas 2.0 perks are mostly active (action-like) which just isn't for me. I treat CP2077 as an RPG, roleplay my V and choose perks according to my roleplay choices. 2.x has lost many RPG aspects IMO and is just a shooter/action game where perks have no relation to the character. I also don't like forcing players to link weapon choices with class choices. Another poor choice introduced in 2.0 was level-scalling. It never makes sense, regardless of how much I suspend my disbelief. I could go on and on with how auto-fixer was better in 1.x or how police was better (yes, it was, now it's a joke) but I can't put a longer review here. The one thing 1.x and 2.x (including PL) have in common and I despise are endings. V just has to give up his life, make a sacrifice, say farewell and not even try to survive. Otherwise he's despised by his so-called friends. (In some of my playthroughs) it just doesn't make sense. Guilt trip FTW!

7 gamers found this review helpful
Baldur's Gate 3

Good game but buggy

I have not yet finished the game (act 3) so I'll probably update this review, but... I just have to write this. It's been over a year since release, many years since early access began and it's still very buggy. Many triggers don't work correctly. Examples below: - first encounter with Laezel and the protagonist acts as if (s)he didn't know about the druid's grove existence, although in my playthrough Laezel was one of the last things discovered on the surface level in act 1; - Wyll didn't sold his soul for Duke's life, but more than half people in the camp speaks as if he had agreed to Mizora's deal; - I think it was Raphael (don't remember, could be another NPC) who said "I see your try to get rid of the tadpole failed" before my protagonist attempted to remove the tadpole. I'm not a fan of insta-love in books/movies/games, but BG3 is on another level. Companions' feelings feel forced (by the writers). I always chose dialogue options other than hug/touch/wink-wink. It didn't matter though - at least half of my companions are in love with my PC. There are many gameplay bugs, most of them are annoying and fight-related. E.g. game tells you "yes, you can jump/go/reach there" so you spend your move/action to do so but suddenly your character stops. You wonder why and the game says "it's too far", "you have no resource: action" etc. And there's the writing. If I was playing DnD and my DM came up with some of the consequences of my choices the same way BG3 did, I would never play with that DM again. I won't give examples because I don't want to go too much into spoilers, but Larian gives the players freedom of play but many quests and the plot seem as if they were written for a specific playthrough/approach. I guess I didn't explore the levels developers wanted me to and on many occasions I felt punished because of it. On audiovisual side this game is a masterpiece. VAs did a great job and IMO are the reason for GOTY awards. For me it's a solid 8/10.

Cyberpunk 2077
This game is no longer available in our store
Cyberpunk 2077

Wersja 1.x 9/10. Wersja 2.x 7/10

Fabuła, misje poboczne, gra aktorów, projekt miasta itd. mnie zachwyciły. Stan techniczny był niezły od samego początku - byłem jednym z tych szczęśliwców, którzy prawie w ogóle nie doświadczali bugów. Muzyka jest na tyle świetna, że często puszczam sobie w pracy jako tło. Jeśli miałbym się czegoś czepić, to narzucenia systemu moralnego graczom. Jeśli V próbował po prostu przeżyć, a nie zginąć w blasku jupiterów, gra traktowała V jak najgorszego śmiecia. Tak, V, nie masz prawa walczyć o swoje życie, musisz się pogodzić ze śmiercią, mimo że nie musi być nieuchronna... To jest główny powód, czemu nie daję tej grze 10/10. Niestety jednak wersja 2.x powstała i tak jak wcześniej powracałem do Cyberpunka co jakiś czas, by innego/inną V poprowadzić przez przygody w Night City, tak podczas pierwszego przejścia 2.x gra straciła dla mnie cały urok i zajęło mi blisko rok ukończenie jej... Serio, zacząłem ogrywać 2.0 pod koniec września 2023, skończyłem pierwsze przejście (z Widmem Wolności) pod koniec sierpnia 2024. Musiałem podchodzić na raty, momentami zmuszałem się, by kontynuować historię. Wszystko z powodu zmian, jakie CDPR wprowadziło w rozgrywce. Przede wszystkim 2.x ma mnóstwo błędów. O ile 1.0.x była na moim laptopie niemal bez bugów, a 1.2.x już żadnych błędów nie miała, tak 2.x to festiwal bugów, w tym takich, które zabijają V. Większość bugów, które spotkałem w wersji 2.0, występuje nadal w 2.12. Są to bugi, których nie miałem w żadnej z wersji 1.x. Nowe drzewko umiejętności jest dla mnie niegrywalne. Twórcy zdecydowali się porzucić pasywne bonusy na rzecz aktywnych, które się świetnie nadają do zręcznościówek, których fanem nie jestem. Dlatego grę kończyłem z najwyższym poziomem, mając 10 nierozdanych punktów... Jedyne, co mi pozostaje, to wymazać z pamięci 2.x i wracać wspomnieniami do momentów, gdy zachwycałem się 1.x. 2.x jest w moich oczach dla CP2077 tym, czym dla pewnego popularnego serialu ze smokami stały się ostatnie 2 sezony. Nie wrócę do tej gry.