


This was one of those games I remember people fighting over for the Mega-Drive rental when it was released at the shops. OR at least, a couple of arguments on who would get it for the weekend. This version is for DOS, so it misses a few things and adds others. Most importantly, higher quality audio and graphics. Well known for it's varied level design, characters and humour, EWJ1 is the most difficult and sometimes frustrating. If you recall games where you had to memorise timing and sequences to win, you can apply a similar idea here. EWJ2 eases up a bit, and should not give you as much trouble. There are a few odd things, controls can sometimes be difficult translated to a keyboard and feel unresponsive. But you need to learn to hold keys for a bit rather press them. And in some levels, it's very easy to run out of ammo, while it does recharge, it does so slowly. Despite this, it's great to return to the early-mid 1990s for a couple of days and re-live the experience.
Unfamiliar with the previous two descent games (but not the genre), I jumped right into this one. It's rather fun in all, and forces one to think in something other than a 2d plane. Challenges/Fights range from easy to hard, with little scope for adjustment, but still, new players should be able to grab the idea fairly quick. Once you know the level, play it again! Mapping it out in your head after a run-thru really helps to avoid some confusion. Getting out of cramped tunnels, and into open spaces as the effect of making the world appear 'larger', but is slightly hampered by the limited range on planetary surfaces. Despite the previous issue, and a few small issues (and what game does not have hem?), I do highly recommend it to anyone looking for something new and beyond a standard 'walk/run' based FPS game.