First of, the game is decent. If you like games like these, and you've played JA 1, JA 2, X-com enemy unknown, and whatever other true masterpieces within turn based squad combat are out there, this one is not a bad pick to continue scratching the itch. The leveling system is also very fun to play around with and optimise. But that is sadly where my praise ends. One big gripe, is the guns, though i realise its down to preferance, the differance between an AK47 and an M14, for insance, is next to none, which for some might be interesting but not to me. One of the most fun things about JA 1 for me, was managing weapons, ammo, planing which weapons to use when, when I could skimp out and use weak ammo, which mercs to give the best guns etc. But when all the guns are more or less equal, and ammo management is made very simple... There's little for me to like. A lot of the player interaction with the world, is also replaced by character skill checks. Find a note with a clue? Deciphering it yourself is replaced by a "do you have a merc with 90 in the correct skill right now this very second?" check, making it feel optimal to carefully plan yoru squads, not for optimal combat or strategy, but just to make sure you have at least one merc with 90 in any given skill at all times. The maps all feel identical, with little factical differance, there's never any reason to try to do fancy stuff. The days of carefully positioning your mercs as you send your demo to blow a hole in a wall to give you an entry point that isn't a deathtrap are gone. There's only ever open fields. Or close to it. The only real exception is soured by the fact you'll spend 90% of the fight waiting for the animation of mortar fire. For all of its faults though, it is still decent. If you don't care about the poitns I mentioned, you'll probably love it. But for me they took it down from the "fantastic" of the old games to a still acceptable "Somewhat fun"