The basis of the idea is pretty good: run a business with a laundromat front and an arcade, the "real" money-maker, in the back. Besides managing the laundromat, you're supposed to play the Arcade games to make them more popular by accomplishing tasks on each of them, which will increase money earned (as well as give you a secondary currency to make tasks easier) The thing is, while the arcade minigames are pretty cute, they are also arcade hard, and many of the tasks will require a lot of time investment, skillful gameplay or trial and error to get right. On the one hand I understand the logic, on the other I feel like too much attention has been put on capturing the "feel" of arcade games, at the cost of massively slowing down progress. You can technically advance the game without ever playing any of the Arcades, but it'll leave you with many tedious tasks like emptying the money hoppers by hand. Likewise, the laundromat work is tedious, and often unrewarding. Other reviewers have remarked that you can ignore that part of the game without repercussions, though that feels counter-intuitive. Maybe you could get popularity or more customers for doing those tasks? Or a laundromat-exclusive currency? Like the arcade cabinets, it does a good job at capturing the "feel" of tedious repetitive labour, but that does not equal a good game. After the novelty wears off, it's just tedious. Oh, and PLEASE let us pick up that one sock in the arcade area, that looks exactly like trash but actually isn't. Unless I haven't found the hitbox for it, because that's what happens to me with 80% of the trash items.