It should be illegal to sell a game in such a state. It looks like a 2012 game but is more demanding than Cyberpunk, with awful character models and textures, constant stuttering and framedrops, collision bugs ( I got stuck in an object by just walking ner it and had to quit without saving ), and more. Stop resurrecting Alone in the Dark if it's to do something like this. Between the 2008 game, Illumination and now this, you're just disrepecting the fans. I don't mind low budget AA games with a bit of jank but this is barely playable and will never get fixed since the studio got axed.
Awful game entirely based on RNG, your character build doesn't matter it's just miss miss miss miss, roll low damage, crit failure. I didn't think Larian could make a game more tedious to play than DOS2, but I underestimated them. On top of that it's still full of bugs and some things feel rushed or unfinished ( like the game seeing KO'd enemies as dead, or some outcomes when you fail a dialogue roll ). They tried to cram DnD rules into their Original Sin formula and it doesn't work. 60 euros wasted.
Another game to add to the very long list of "games with a female protagonist and a lot of potential but poorly executed", along with Bullet Witch, Wet, Bloodrayne, PN03 or Beyond Good and Evil, No One Lives Forever, Parasite Eve. Some of these games still reached a cult status but they are still janky, not enjoyable to play, with terrible combat and poor balancing, exaclty like Wheel of Time. No wonder most of these licenses got abandonned or stuck in development hell. Who had the idea to give the player extremely slow projectiles AND make the enemy able to dodge 90% of them ? A shame really, this game had potential and lots of good ideas, but the gameplay is just annoying.
Nothing much to add to the other negative reviews, the game gets progressively worse as you play. People say it's "stylish", and sometimes it really looks like a 3D Darkest Dungeon, but those levels are rare. Most of the time it's a high contrast, high saturation mess with no art direction that's hard to read, with enemies blending with the textures and pitch black rooms and corridors. It's visually and mentally draining to play this game. Also if you hated the flashlight mechanic of the original Doom 3... well, these guys thought it was a good idea... so you can't shoot and see at the same time. It's also way too long and overstays its welcome to the point that you get new skill points with no skills left to unlock. The length could be cut in half and nothing would be lost. The voice acting for the girl is super cringe and out of place, not sure if it's better with the priest. At least the metal music during the fights is cool.
Bloodrayne on N64 was one of my favorite games despite its flaws. Bloodrayne 2 is just a pain to play, a textbook example of everything you SHOULDN'T do in a video game. Bad gameplay, awful camera, terrible bosses, unbalanced difficulty, poorly explained mechanics, poor controls, bad level design, badly placed checkpoints, bugs forcing you to restart an entire level, enemies respawning infinitely, even during boss fights, etc. Rayne feels extremely weak, her attacks don't seem to do any damage until the enemy suddenly looses a limb and dies, which can happen randomly from the first hit, or the twentieth. Blocking is almost useless since you're constantly getting stunlocked by 2 or 3 enemies, so is dodging.
One of the worst game I ever played, full of technical issues, and the absolute WORST save system ever. Yesterday I quit the game after accepting a quest in a settlement, today I load in and I spawn at the mission location, surrounded by 4 enemies, one of them armed with a rifle which kills me in 2 seconds. 600 survivor points lost for nothing. Add to that the terrible "mouse lag" that makes the game never feel smooth, the blinding lens flares/bloom you can't turn off, the fact that the game goes back to windowed mode everytime I launch it, the fact that it doesn't save when you capture a safe zone or sleep in said safe zone, zombies that resist 10 blows to the head and keep coming over and over, preventing you from completing your objective, etc. A complete waste of time.
In its current state, this game is a 5/10 with the potential of becoming the best game ever. I have no doubt CDPR can fix the bugs and glitches, they've proven it in the past. What I doubt however is that they can fix the biggest problem for me, but also its biggest strength : this game tries to be everything at once. It's kind of an RPG but not really, you can play it as an FPS, a looter-shooter, or even an immersive/stealth game like Deus Ex, or a GTA-like. And the problem with that, is that none of those mechanics and playstyles are polished enough, and since the game forces you down certain paths anyway, your choices, background and character build are often irrelevant, or even handicapping. It feels like it has been designed by people who had no clear idea of what they wanted to do, and somehow they managed to make eveyrhing so bad, it looks like it has been done by amateurs who never made a game before. How did they manage to make a bad crafting system AGAIN ? A bad AI ? Such bad driving ? Bad hacking system ? Confusing UI ? Bad shooting mechanics, bad melee, buggy stealth, stores selling only a handfull of clothes ( and almost the same ones no matter the store, even if you go to a classy corpo store they'll sell hobo street clothes ), unbalanced difficulty with guns shooting through walls making everything trivial, cops spawning behind you no matter where you are, NPCs not reacting to shootings, or going crazy when a car slightly hits a wall, etc. The list is too long to spend time on it. They'll have to fix a LOT of things to make it right, on top of fixing the console versions, making the DLCs, and then the multiplayer game... I sure don't want to be working at CDPR right now. And I hope the developers will at least be well compensated for all their efforts.