There are a lot of vocal idiots in this review section. Here are the facts: The game installs on Windows 10 just fine. This is the "Complete" version, and includes the expansions that Ubisoft lost in their "HD remaster" I have installed this game several times, on several of my computers, and I have never once been asked for a key. The game is available via GoG's Galaxy installer, contrary to what another reviewer has stated. If you aren't running a black-market communist block CPU or some weird nonsense like that, you should be able to buy with confidence.
Impossible to play without a massive commitment on your part. The learning curve is a sheer cliff-face in its steepness. Literal shotgun-blast of game mechanics in your face in the tutorial alone, which is so far from enough to prepare you that a lone guinea pig will destroy your colonists in one week's time. Game is hot garbage, and I consider my purchase to be one of my life's greatest regrets. Actually I take that back, it's ice-cold garbage. Nice music though.
If you felt Darkest Dungeon's RNG was total nonsense (it is) then try this. Still challenging but more based on how well you prepare for encounters rather than having your best unit get some incurable disease and become useless... Also Stephan Weyte is more fun to listen to than Wayne June, sorry!
It's like FPS Hotline Miami, but you can take a couple of punches, maybe. The idea is to John (or Jane, in this case) Wick your way through each stage and room without getting destroyed. You can punch really hard, and you should learn to abuse this as much as you can to preserve ammo for harder enemies. There's an enemy that exists to bait you into wasting ammo. Don't get baited. Dev: Give me the option to turn off the difficulty warning at the beginning, it's annoying.
I own the Steam version, here's the important part of my review: When the sales pitch is "curse management" it calls to mind the insanely unfair Darkest Dungeon style of curse. Curse of the Dead Gods succeeds in overcoming that hurdle. I never felt that the curses were unfair, and I feel like they match the pace of the game perfectly. Sometimes the double-edged nature of a curse turned things in my favor, so long as I was able to manage its downside. On the surface, combat appears similar to another early access roguelite, Hades. However Curse of the Dead Gods is much more methodical in its pacing. The "Greed Kill" mechanic rewards the player for learning to play aggressively and dodge and parry versus slowly picking off enemies. However, learning to play aggressively requires deliberate action. Haphazard aggression will just leave you out of stamina and unable to perform certain actions, such dodging and attacking with offhand or heavy weapons. Likewise, exploring the temples without regard to their traps can see the player fall victim to spikes, explosions, flames, and more. It's important to utilize the torch.
This game is a fantastic "boomer shooter" with all the cool weapons and enemies and level design that entails. No weapon feels useless, they all work excellently and the soul mode allows every weapon a powered up attack. Amid Evil is a fantastic entry to the genre and even if you've played these types of games since you were a kid, Amid Evil will surprise and delight.
I'm having a blast with the game. My top suggestion (should anyone care, I doubt they do, but whatever): Audio feedback for when you hit a monster. Make it snarl in pain or something, DOOM did this way back when, and it makes sense. I'm often having some difficulty telling if I'm connecting my shots sometimes so it would be awesome in this game. Otherwise I'm excited for the full release later this year.