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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Bubsy: The Woolies Strike Back

Mediocre and bland. Liked it regardless.

If looked at objectively, the game is the very definition of mediocrity and blandness. It's a very simplistic and rather barebones 2.5D platformer, with pretty much nothing that would make it stand out against the competition, other than featuring the infamous bobcat. You can jump, you can climb specific walls, you can glide, you can pounce (i.e. jump forward in a fixed arc), and you can jump on enemies' heads. That's all there is to your moveset. Your goal is just to reach the end of the level. If you ignore the collectibles and focus purely on beelining straight to the exit, then each level can be finished in mere minutes. If you do that with all the levels, then the game can be reasonably completed in less than 2 hours. The real longevity lies in trying to get all of the collectibles - which does extend the time by a couple of hours, but even then, the game is still on the shorter side. Very few enemies make an effort to attack you directly. Most of them are just obstacles that you are free to ignore, and a good chunk of them even respawn shortly after defeating them. There is no real story to speak of. Aliens (the titular Woolies) stole Bubsy's prize golden yarn, and he's on a journey to get it back. That's it. Bubsy himself, while voiced well, does get on your nerves rather quickly if you don't set his verbosity to low. He's tolerable otherwise. Difficulty-wise, there's not much challenge, since every level starts you off with 9 lives that you can easily increase. Sure, reaching 100% completion requires beating every level without dying, but on most levels, as long as you beeline to the exit, this is fairly easy to achieve. The biggest challenge here are the boss fights, since all it takes are two hits for your attempt to be null and void. I'm not sure what else to say. It functions as a game. You have stuff to collect, platforms to jump over, enemies to watch out for, and a few boss fights. None of it feels unique or imaginative, and the visuals, while functional, are so generic that they make the game feel almost like an asset flip. And yet, there's something in how the game plays and how basic it is that made me enjoy it regardless. If you're looking for a simple game to play for like 15 minutes in a break from something else, and you can get it at a heavy discount, then it's an okay option to pick. Then again, wouldn't you rather purchase something more memorable and unique than this?

Pizza Possum

Fun until the last section

The game starts off fun. Your goal is to collect as much food as possible while avoiding guards, and unlocking more and more sections of the map as you inch closer and closer to the final area with the giant pizza. It's a nice arcadey concept and I was actually enjoying the game for a while. But then I hit a brick wall, because apparently it was considered a perfectly good idea to make the last section a gauntlet of tightly packed rooms with enemies everywhere and nowhere to hide. After multiple attempts at trying to get the giant pizza, and realizing that the only conceivable way to get it would be to repeatedly run in there and try to eat as much of it as possible while being constantly chased by 5+ enemies in narrow corridors (each of which can one-hit-kill you, mind you), I came to the conclusion that it's time to refund. Shame, really. It seemed really fun at first...

5 gamers found this review helpful