The game is literally unplayable unless you enable VSync and cap your monitor refresh rate to 60Hz, otherwise the hit detection on the guns breaks completely and your shots will never hit enemies. Even with that fixed, this is still an incredibly bland and linear shooter with little redeeming value, and insulting ends on a cliff-hanger with no resolution. Don't bother.
Forgotton Anne is essentially what happens if somebody decided to make an 8 hour interactive Studio Ghibli movie. It's basically an impossible to fail puzzle platformer, but the gorgeous visuals, lovable characters and amazing orchestral soundtrack make for an experience far greater than the sum of its parts. Anne's journey is one that definately shoudn't be forgotten.
As someone who actually likes the first Bubsy and nothing else since, I'll just say that playing this game actually makes me appreciate it more than ever, flaws and all. This game can be beaten in 1 hour and feels like a paid demo for the most generic, soulless and impossibly boring platform game ever made. This game went to the opposite extreme from being too hard to too easy, as most of the stages are now cakewalks that can be beaten with minimum effort by abusing the glide, due to abundant checkpoints and extra lives. Speaking of stages, none of them have unique enemies or stage gimmicks to make them feel unique or distinct like in Sonic or Mario. Instead, all that changes between stages is the background and the layout, but nothing else. As such, since each stage basically reuses the same elements and none of the stages are distinguishable, none of them are memorable whatsoever. The new pounce ability feels like the developers were trying to take Sonic's classic spin attack while making it just different enough to not be considered a rip-off, but its clunky, difficult to control and will mostly just get you killed. The new wall climbing is OK, but apart from that nothing new is added to the table in terms of mechanics. Essentially this game is a $5 budget phone game that the developers shamefully decided to charge quadruple for. Do yourself a favour and just buy Sonic Mania instead if you want to see how a remake or sequel to a classic platforming franchise should be done.
This is a game that requires you play co-op and grind loot/gear in order to actualy stand a chance against the hoard of bullet sponge the game throws at you. Add to that limited ammo, randomly generated levels, enemies and guns with elemental strength and weakness and the constant need to swap weapon upgrade gems and this game becomes an unfocused and bloated mess. If you want a modern FPS that plays like a classic one, just play Doom 2016 or Wolfenstein: The New Order instead. Those are far better than this.