The story is compelling and well told. The choices you have to make along certain plot beats make you really think of how you want to act but that is where the game leaves the good. Combat is one of the worse things in this game. If you have auto lock on you jump around from ememy to ememy everytime you turn. If you have it off it is extremely cumbersome to switch targets. Certain skills only work while targeting on someone while other skills with a similar mechanic don't require targeting. Towards the end of the game you can tell they ran of gameplay ideas. There is a sewer section that is beyond contrived. You come to a dumb little puzzel to cross an area with a locked door directly to your left. Once you solve the puzzel you cross the area making a loop ending up on the other side of said door. As or just before you unlock it all of a sudden 4 ememies pop of out no where. There is no point in this other "what should we do here", "IDK just throw shit at the wall and see what sticks" I really want to give this game more than 2 stars but when your game play is so bad and the mechanics make no sense I can't. I suggest getting this on sale for 10 bucks like I did and playing it as a narrative story.