


The concept is interesting: parkour your way away from zombies, combined with melee combat (with some gunplay mixed in). Cooperative multiplayer is also supported, but I haven't played that. Early on, you will mostly run away from danger, as zombies are basically damage sponges while you are stuck with low level weapons. Later on, you will be able to take on zombies more easily. Experience is gained by performing actions: vaulting over buildings, bashing zombie brains, and completing quests. And this is where the problem lies: it becomes repetitive. After a few hours of gameplay, you've seen pretty much everything the game has to offer. The main gripe is the quests. the majority of which are of the fetch-kind. The story missions are passable, with some pretty interesting scenarios thrown in, but I feel it's not enough. Overall the game feels similar to Techland's previous title Dead Island, and suffers from many of the same faults. It's an okay game, but it could have been so much better.

A pretty fun game that is casual enough to not require too much strategy, while still offering some challenge. I like the mechanics, though I've encountered some situations requiring grinding, and a few bugs that caused unecessary difficulty spikes (a tough enemy that was supposed to patrol an area, but instead stood still, making sneaking around it impossible, and extremely difficult to win with low-tier equipment). Overall a very enjoyable game.

The game, when played with 1.3 patch installed, sidekicks disabled and unlimited saves enabled, is actually quite playable. It is by far not the greatest game you will play, but it does provide a fairly interesting experience nonetheless. As other reviews have pointed out, the game is not without its flaws, even with the patch installed: the boring first few levels; the overly cheesy dialogue (could be a good thing if you like that!); some fairly boring and some extremely annoying enemies; environments that seem very empty and sparse, or without meaning. At the same time, the game is quite varied. It is divided into four chapters, each having a unique style of levels and weapons. Some of the levels are actually quite nice, though they are fairly linear and sprinkled with lever "puzzles". It also features light RPG elements, but it is difficult to gauge exactly how they affect the gameplay. Don't expect a miracle from this game, but don't outright dismiss it either.