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Cyberpunk 2077

Consolified.

The controls are truly some of the worst I've ever had to play with. Some things, which would have been just perfect with a MOUSE to press buttons, are just ruined by needing to press ESC. Some menus require pressing ESC on your keyboard to exit? Obviously just a one to one mapping with a console control scheme. Why is there not a back button I can press? The UI design generally is AWFUL. The controls are just terrible console crap, and was not designed with the PC in mind, which really is the biggest disgrace of all. The bugs, are out of control. I legitimately considered refunding this game due to the insane amount of bugs (literally every 2-3 minutes gameplay, I notice a bug. (Missing prefabs, UI rendering issues, AI behaviour, missing animations, wonky textures, collision problems, control problems) Fundamentally these problems are because everything occurs in the same game loop. Having a dialogue menu appear dynamically when you approach someone, sure is immersive, but if i'm trying to pick up an item near them, I simply CANNOT do it. It also creates annoyances like I'm trying to access a computer so I have to tap in a sequence of 15 key presses just to get him to sit down and use the computer. You should have put everything into seperate game loops/sequences. If I go to a container - open and menu, pause the game and show me the contents. That way, I'm way more invested in the contents of the container rather than just blindly picking everything up in the environment and sorting it out later. When I'm talking to someone, pause the game and let me talk with them - this way you can have longer and more meaningful dialogue and you don't have to worry about all the design constraints surrounding talking to someone while the entire game is happening at the same time. These design problems were figured out in the late 90s early 2000's. It's hubris. However, I do give a star for the level design.

22 gamers found this review helpful