Iconoclasts has emotionally affected me more than any other piece of media in recent memory. This game has a phenomenal story, and I'd recommend you get it now for that alone. You should be warned first though, it gets extremely dark, and you're going to feel helpless, and if you don't think you can handle that kind of thing you might want to look for something a little more lightweight. There's a lot more that I could say, but I won't in the interests of keeping this spoiler free Aesthetically the music is pretty great and the visuals are stunning, though you have to like the 2D 16 bit aesthetic to really appreciate it Gameplay wise its well above average. Controls are extremely tight and Robin has an arsenal that expands at a decent rate without ever becoming overwhelming. Bosses and even normal enemies are very unique, memorable, fun to fight, and take a bit of thought to defeat. That said it isn't perfect. There are some puzzle rooms that require you to effectively solve it twice by making you go through the motions again to get through the door you just opened. Control will occassionally shift to robin's shotgun wielding friend, but for some reason she lacks a lot of robin's basic abilities like being able to crawl or grab ledges or stomp on things. It's also a bit of a missed opportunity you never get to really properly control the rest of the party, since they already added these sections where you play as the shotgun wielder. The different zones of the game are also connected in a very linear fashion, each area has one entrance and one exit, which is a bit odd for a metroidvania game, and you are usually given little reason to return to previous locations. There's no option to rebind keys, and the game doesn't tell you which keys perform which actions, but I got used to it pretty quickly. All in all these are pretty minor issues, but they are things I wish had been improved, though the overall experience is still extremely enjoyable. Would highly recommend.