First off, I want to say I enjoyed this title for a while, but it didn't develop interesting mechanics as the game went on. I'm currently about half way through the third dungeon, and nothing has really changed since the first dungeon. Upgrading your equipment doesn't do anything except make your numbers bigger; there are no special abilities that can be played during the game, which really hurts the longevity of the game. There's no life to the NPCs. There are a few different types, but they only really differ by shopping habits, not by their wallet size or anything like that. There's a thief you have to tackle every now and then. The shopkeeping is "Press A to sell your product at the price you set": no haggling. It's streamlined, which some might enjoy, but it feels far less satisfying to get the right price, as once you have the right price, it remains there forever, as far as I can tell. The combat is okay, but it's a bit sluggish and basic. As mentioned above, no special abilities, just swinging your weapon and rolling around. Maybe that's enough for you, I don't know. There aren't any items that modify combat in any way, as far as I've found. Overall, it's just lacking a lot mechanically. Go play Recettear instead.
If you're looking for something that will eat your time, you've just found your game. With an absolute butt-ton of unlockables - items, spells and outfits, all of which fit together for varied builds - you're likely to enjoy the variety of things you can pull off with this wonderful game. There's something for everyone, here. If you like tanking and spanking, you can absolutely do that (especially with the new update!). If you like playing the glass cannon, you can do that. If you like playing the disruptor, you can do that too! There's just so many different things you can do here, and it all just feels so good to play. There's no boring playstyle, because you're constantly on the go, battering enemies, managing cooldowns and trying desperately not to die in the fray. Levels are set out in a modern Rogue-like way, with corridors between each room, and some rooms lock to seal your fate. Since release, there have been some quality-of-life updates, that add portals to the shops and features of a level, that allow you to teleport back to the boss room and start of the level. It makes navigation of the level convenient. Bosses are a little bit of a letdown: they make three attacks, then stand still to be hit. I understand their reasoning for this, as it makes for the simplest boss fight, but with how organic the rest of the game feels, the boss fights feel a little stiff in comparison. Still, they're frantic fun and I really don't know how I would make them better without making them too challenging. Overall, Wizard of Legend is well worth the asking price. Since release, there has been a ton of support, and Contingent99 are meant to be supporting it well into the future. They've just released a fourth dungeon, and it's amazing! Though, the elemental lancers are the bane of my life.