Do you think Stardew Valley was nice, but it didn't have enough exhumed corpses or witch hunts? This game is tailor-made to address your weirdly specific crtiticisms. The gameplay is like some mirror-universe twin of the Stardew/Harvest Moon genre, exhect instead of framing you're burying (or digging up) dead people. There's much more focus on doing tasks for other people, at least in the early game, so it has more direction than Stardew et. al., but the stamina depletion problem is pretty bad in the early game and I'm not sure if it ever gets better, or you just become able to afford more food to stuff you face with to alleviate it. Technically it seems so run alright. I've only seen one problem so far and it was when I was talking to a villager and the game seemed to auto-skip all of his dialogue and the text box stayed up after I stopped talking to him and I had to reload my save.
Having recently played the original Vita title on a few plane trips, I can say that this is definitely the definitive version as long as playing it in a portable format isn't a priority. Basically everything is improved. It's got support for tons of resolutions (although if you choose something wider than 16:9 it's got the vertical bars), FPS locks at 30, 60, and 120 plus an unlocked option, expansive controller support (plus options to set the button icons in game to 360 or PS4 icons), and a load of graphical enhancements and settings to make the Vita-grade visuals look as good as possible on PC. As for the game itself, it's pretty good. The story is pretty basic and on a smaller scale than most JRPGs, but the localization it top notch and the dialogue is fun. The combat is fast and satisfying but Falcom tends to avoid overcomplicating their fighting systems so don't go in expecting something like a modern day Tales game. You've got a primary attack combo plus special skills you can use pretty frequently, but with a gauge in place to prevent constant spam. Using skills builds a meter that is used for "Extra" skills, which are big ol' wombo combo things you can do for massive damage. Aside from that there's a simple aerial system and a simple damage type system to encourage you to use all of your party members. There's also a lightweight crafting system to let you enhance your weapons and armor with attributes like poison damage or passive HP healing. It's interesting and worth using but you won't need to break out any spreadsheets to use it effectively. It's basically a "trade items and money to make my stuff more awesome" kind of deal. Highly recommended if you like action RPGs but don't need them to be a hundred hours long or overly complicated.