

Carrion: The most fun you'll ever have playing as a Lovecraftian Horror. The Good: Intuitive controls which will make efficient work of terrorizing and consuming hapless human fleshbags . Superb audio and visual design; smooth graphical animations and retro 16-bit visuals accompanied by sci-fi horroresque sound effects, ambiance, and soundtrack. Seriously the most fun you'll ever have playing as a frightening thing from another world. Bad: Unfortunately for the player the terror comes to a quick end – even with %100 completion this game takes less than 10 hours to finish. Ugly: The creature you play probably isn't going to be winning any beauty contests... it's not pretty being The Thing. https://www.youtube.com/watch?v=8faq5amdK30

First off, I own this game for Steam, and I don't regret buying it, I regret paying the full $60 after reading reviews from people suffering from choice-supportive bias saying that this is THE GREATEST SPACE 4x EVER!!! This is not the greatest space 4x ever; the greatest space 4x ever is still to this day Master of Orion 2; 24 years later game developers can't make a true spiritual successor to MoO2. This game tried to supplant MoO2, and in some ways it very much succeeded; but in failed in two important aspects: First, this game is poorly made; it's buggy, incomplete in vital areas, and the UI is atrocious. Secondly, and more importantly, the makers of this game made the mistake of thinking more complex and in-depth *always* means more fun; more complex and in-dpeth does not *always* mean more fun, only *sometimes*. An example of this game being complex and fun? Ship customization; one of the best aspects of MoO2 was the depth and complexity of building ships and figuring out how they would work in combat; even more awesome was the options for weapons and ship systems, it was far better than some stupid rock, papers, scissors offense/defense *cough* GalCivStellaris *cough*. In this aspect DW is *even better* An example of more complex actually being LESS FUN? Fuel and ship range. Fuel and ship range in MoO2 was simple, unrealistic, and stupid. Fuel and ship range in DW? Realistic and complex, and when you're sending out a few tiny explorer ships actually fun, but when you're dealing with massive fleets during wartime? A logistical nightmare. When you're at war you will literally, not figuratively, spend 10 times more time and effort dealing with the tedium of keeping your fleets fueled than the fun of directing them to blow stuff up. I guess some people enjoy the banality of logistics; most people however do not. Hitting the char limit here, you want a game that's complex, convuluted, amazing in some aspects yet flawed in others? This is it.