Back in the day, there was a game called Beyond Good and Evil. I was about 12 when I played it, and... It became the first source, the first piece of art, that explained to me that sometimes the official govt media may lie and why they might want to do it. Basically, that game (and not my parents, older friends, or teachers) introduced me to the idea of propaganda. I didn't fully realize it then, but now, looking back, I just can't overestimate the importance of that educational aspect that BGE brought to me. The Liberated may not be as soulful and masterfully crafted as BGE, but it could serve the same purpose for younger players. This game explains in a very streamlined manner things like propaganda, how aggressively it can be protected, how dangerous it might be to not buy into propaganda tales and fight against it. This aspect and the absolutely gorgeous comics visuals outweigh the drawbacks of the game, of which there are plenty, unfortunately. * The game likes to soft lock, either during the active gameplay or during the "reading" mode. * In the beginning, the game presents us some running mechanics that I never used after that clumsy learning section. * There's stealth, but it's mostly rudimentary and you can shoot almost everybody. There are hard sections where stealth might help, but those sections were designed to put you into direct confrontation, which is weird. * In the first chapter, the playable character does NOT look like the main character during the comics section which. This ruins the immersion in the story. The story might feel too naive and simple if you're a sophisticated player and/or an experienced book reader, but! Even if you are, you may treat it as "easy reading" literature, a sort of page-turner. Such stories are designed to entertain, so why treat them too seriously? And again, if you're a young person and haven't consumed too many games/books yet, high chances you'll enjoy this story more, as it carries a potent message.