I've been playing this game for a while now. I've never played it previously, but so far, it actually seems pretty good. I'm enjoying the gameplay, only have a few things to say about it though. Gameplay: Good, Old-Fashioned, Age of Empires-like gameplay. this is a major bonus since the game is an RTS. The biggest Issue I'm having with this game so far, is that it's a little difficult to balance the resources properly partly due to the fact that you can only have one of each building in each zone, and only so many buildings in each zone. this is not really a problem, but it does limit your resource production. It is because of the building/worker limits that make the game a challenge and a strategy game. Graphics: Very good, not too demanding for my PC. Story: Not very original so far, at least not the main campaign, not very compelling either from what I've seen. Not bad though, just not really anything to write home about. Each clan has a hero/leader, and each of them has their own backstory and clan summary. The backstories unfortunately are not very clear so far. Multiplayer mode: available, but I haven't tried it yet. Single player mode: great, lots of options. there are several campaigns(4 or 5 I think), and the skirmish/single missions are well done. Overall: I think the game was well thought out and executed, the only reason this is 4 stars instead of 5 is because some levels are more difficult than they need to be, and the clans are not well balanced.
This game is kind of interesting. Its a different take on the fantasy 4x genre. Its still like most RTS-type games. Similar to Age of Empires in that you build up a base building by building and manage resources in the same fashion, however, the only way to expand your territory is to bring floating islands closer together or use magic to connect them. Besides that its not the same at all. You don't control the units, so much as tell them where to go and issue commands to them(unless you play nomads apparently which I havent yet). I'm not entirely certain whehther I like this feature or not. You don't send villagers to mine resources, you just build structures that generate resources and assign workers, this wouldbe fine and dandy if there was a way to keep track of how many workers you have assigned to work and how many are idle so to speak, as of yet, I haven't seen any way to do this until you start losing resource income elsewhere as workers end up being reassigned. You can zoom in and out but so far I have not found a way to change to orientation of the screen away from the top down, isometric view it defaults in. The tooltips are somewhat lacking but there is enough of them to understand everything that's going on, they are just not very descriptive. The first tutorial mission is minimal, it explains the basics well enough, but not much else from what I have seen so far(I haven't actually completed the whole turorial yet so this may change). The screen text and icons are small, there is not very much detail unless you play zoomed in, however, doing so would cause difficulty when discerning what else is going on in your starting area. The game has multiplayer but I haven't tried it, as I've never been much of an online/internet/social gamer. It has Lan, but only if you have two machines with the game installed. Unfortunately, the game does not feature Hotseat, even though it should. Games with Hotseat are a dying species apparently.