checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome! You can edit your reviews directly on game pages.
Arcanum: Of Steamworks and Magick Obscura

Fallout veterans, try it; Others and beginners, beware

This game has been produced by the same team as the first Fallout games, and it shows in many ways, good and bad. If you enjoyed these games, there is a good chance you will enjoy this one too, if you manage to pass the first ten levels. The steampunk universe of Arcanum is based on the opposition between magic and technology – each interfering with the working of the other. You can learn spells, and/or you can learn how to make technological items like weapons, guns, pharmaceuticals, traps and other electrical wonders, but the more you learn in one way, the less effective you will be the other way. The NPCs themselves will react to you according to past deeds, your magic/tech bias, and also to your race: that’s right, a good number of NPCs are complete bigoted racists, and you can play along if you don’t mind getting in fights with everybody (and getting evil in the process). Some of the social interactions are actually quite unsettling (like the Orcs and Ogres races being literally enslaved by humans and gnomes), hitting too close to home. But it’s OK: I don’t mind a game addressing real-life social topics, pushing me outside of my comfort zone. In short, there is a well-done steampunk background, quests for all tastes and plenty of NPCs to talk to, with an emphasis on realistic interactions. There seem to be a plethora of options for your character, from character build to ethical choices. All of these were why I bought this game. However, the game is quite difficult (even on Easy mode), the interface does its job but needs some time to get used to. Most importantly, the character level-up system is very, very frustrating, especially during the first levels, because you only get one point per level and you need it everywhere, and there is a level-up cap of 50, so it’s not as if you have a limitless supply – you have to plan well in advance. By level 15, your start getting more comfortable, but then you realized you will have to specialize in a single tech line, or in one or two spell schools, if you want to unlock one of the highest tech or spells. Or give up on both magic and tech altogether because you need these points in your basic skills. Frankly, if it was not for all the other positive reviews and the fact I paid for this game, I would have given up on it.

17 gamers found this review helpful