

I've logged around 250 hours into this game and I can't wait to play more! Just playing this game through once isnt enough; each mythic path and story decision offers a interesting and new story. Choices feel meaningful and effect you and the world, something I feel many games miss. I also really enjoyed the crusade mode, though it took me some time to figure out how it worked. The companion charaters keep you engaged in the game and your relationships with them feel rewarding. The controler comptablity is a nice touch, although its a bit buggy at times. My only real complant about the game is that the puzzles are often nearly impossible to solve and the clues for them are extremely vague and difficult to find. I used guides for almost all but one puzzle.


I've logged around 250 hours into this game and I can't wait to play more! Just playing this game through once isnt enough; each mythic path and story decision offers a interesting and new story. Choices feel meaningful and effect you and the world, something I feel many games miss. The companion charaters keep you engaged in the game and your relationships with them feel rewarding. The controler comptablity is a nice touch, although its a bit buggy at times. My only real complant about the game is that the puzzles are often nearly impossible to solve and the clues for them are extremely vague and difficult to find. I used guides for almost all but one puzzle.

I went into this fairly open minded. I loved Baldur's Gate 1/2, and I loved Divinity OS 1/2. What could go wrong? Ignoring the early-access jenk, because that's to be expected, I will focus on the more fundamental properties of the game that I found unpleasant. DnD 5e rules do not mix with Divinity gameplay. The lowest difficulty of this game is unforgiving. One failed dice roll and you're looking at the 45-second load screen for the 4th time in the past half hour. Some combat encounters feel genuine and enjoyable. Other times, you're thrown into impossible situations, with expended spell slots, and no alternative but to hack your way past 12 enemies with a half dead party and no spell slots. Up comes the load screen of "you weren't supposed to do that." once again. No direction, no hints. Just wandering the map, dying and reloading until you've eliminated all alternative paths but the one the developers intended. Brilliant design.

For me, contrary to popular opinion, this has been a refreshing turn in RPG's. After hours of Divinity OS1/2, it was pleasant to move on to something a little simpler. Combat difficulty is, as people say, a bit unbalanced, and as a DM of 10 years myself, it irritates me when my heroes are thrown into an encounter they can't possibly beat. Good rule of thumb as a DM: Don't kill your party without a good reason. However, with a few tweaks of difficulty scaling in the early game, you can get through it and see what the game really has to offer. The allignment system and branching dialog is satisfying in its diversity. The other characters are full of, well, character. They all represent someone we've played D&D/pathfinder with in person. My biggest complaint comes later with how much in game time it takes to manage your kingdom. One mission might skip you ahead 2 weeks, effectively failing all the objectives that arrise during that time. So be careful which missions you begin while also juggling time sensitive things. The developers appear at least to be constantly evening out the rough edges, so in time I'm sure my previously mentioned grievances will be resolved. All in all, I can recommend this game thorooughly, though perhaps waiting for a sale is a good idea.