For some games i cant help it. I have fond memories of these games and remember them being great looking, with personality and fun to play. A few of these old games aged well and still keep up with these memories, or even surpass/refresh them (e.g. Knights and Merchants) Some games however fail miserably on that. Sometimes nostalgia betrays you. KKND sadly is on that bench for most of its parts. The controls are horrific. No Attack-Move, no nice unit command/selection, not even gathering points for construction yards. It lacks so many of these nice aspects that came with later RTS and setting a new standard that i just cant be bothered to endure this again. Its like when you go back to Warcraft 1 and realize that its way of giving commands is just the worst imaginable. But not only did its controls age badly. The music is attrocious, a mix of a bad Rave Party on Speed and bad Jungle-Drums Music. The Unit voices are generic, as every unit of each faction has the same 3 lines to repeat. No individual voices. The missions are boring aswell. I would love to say otherwise, but KKND kind of shows the lower production quality and skill in technical aspects when you compare it to other games of the genre from that time that didnt age so badly. Or in fact still hold up to todays standards. The first C&C games for example, Knights and Merchants which is in some parts unbeaten even by todays games (no RTS though) or a game like Sacrifice. If you remember playing KKND and want to catch a bit RTS fodder to replay and skirmish around, skip KKND2. Its just not worth it sadly. Its the ambience and technology that just cant keep up with todays standards, at least not mine. And these two points are important for a strategy game. Im looking forward to someone putting it into OpenRA though, because the basic premise of KKND is great, the factions and buildings interesting as are a few of its mechanics.