The IDEA of this game is brilliant. Control terminator-like cyborgs and use incredible weapons to wreck havoc. Gather an army of minions. Blow shit up. Gun down anyone and anything that gets in your way. Life is cheap. Including yours. There is a level of haunting truth to the ideas in this game which parellel our own reality. The game revels in it's own insanity while telling a cautionary tale. Beware the corporation. Beware indeed. Graphically it was pretty bad. I don't understand some of the decisions bullfrog made but it could have looked a LOT better, even for it's time. Taking out ammo and simply having the weapons recharge was a bad decision in my opinion. The story was cool as fuck. It really felt like this amazingly developed sci-fi world and drew you in. And the atmosphere. Oh, the atmosphere. A massive improvement over it's predecessor, it really was a living breathing urban hell. In a beautiful kind of way. So dark and sterile. And the music. Just brilliant. And who could forget the sound effects. An agent uttering the words "electron mace" when clicking on it's weapon. Little touches like that gave the game some lasting endearing qualities. This game gets MAJOR props for potential. But potential doesn't make a game. Syndicate Wars will forever go down as one of the coolest ideas, most atmospheric cyberpunk experiences ever with some major flaws that, if fixed, could've made the game one of the greatest of all time.