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Cyberpunk 2077

Almost, but not quite

I won't go much into detail about the mechanics here. Plenty of other people have allready done so. I will say that the feel of the gameplay have improved after 1.2 though. Over all i like the game. I feel it has yet to live up to its potential though. And as much as i want to play "My V" and make my choises, the game doesn't let you. I often end up feeling like i'm along for the ride instead of deciding it. CDProject has layed a good fundation and world here, it is a shame i can't interact with more of it. I for one would love if i could do jobs for maxtax or trauma team later in the game. espechally maxtax after talking with the events in the clothes shop. the "posh" clothes shop who wont sell me a fricking suit btw. i mean its right there on the stand next to the vendor... Now for a wall of text and thoughts. After the first playthrough i did i thought "this is pretty good". I had few to none noticable problems with bugs and finished the game relatively smoothly. at least compared to other similag games i've played throughout the years. The key was as allways; avoid the main quests like the plague as long as possible. Little did i know, as i noticed soon after, that this was especially true for Cyberpunk. And given the whole time sensistivity of the storyline, i tend to rush ahead with it when the "shit hits the fan" in the story. Otherwise it kinda breaks the whole immersion. so i routinely cleaned out the quest markers on my map and went to speak with Hanako. Little did i know how much i missed out on. Which i soon realised in my second playthrough. I soon realised that many quests didn't trigger until a certain time after another thing. So now i skip time after everything i finish. Which most definetly is immersion breaking. Something else i noticed during my 2nd playthrough. I was dealing with a lot more bugs. And this was after 2-3 patches. I suppose i was lucky my 1st time through.

8 gamers found this review helpful