Pros: + beautiful pixel graphics, + relaxing, good ost, + not too complicated UI, Cons: - infinite mobs, combined with lack of main goal, equal a good amount of frustration, - trial and error gameplay, - very simple UI (player is unable to cancel orders once they are given).
It's amazing. Outdated, but the story is amazing. This game let's you investigate several murder mysteries, similar to how Geralt does it in the Witcher series, along with the option to judge the people involved. Unlike The Witcher 3 however, this game has rather crude combat mechanics that you need to spend some time on to get used to them. Characters also aren't voiced, so there is some reading to do.
Ok, it's not perfect. The boss fights especially can get frustrating when playing on harder difficulties. It's the same thing every time. You just kite the projectiles and boss attacks, in order to break their armor, and then you can deal damage to them. Rinse and repeat. What I like about this game is the story, voice acting, and the art style. Everything else is really repetitive or gets boring quickly. Katana is only a good weapon you are playing on easier difficulties, where you can use its special skills without being afraid of getting nuked by ranged attacks. The weapons have upgrades, sure, but other than that the skill progression is rather bland. Even looking for the secrets gets boring after a while, mainly because there are some places where you can out of map boundaries, but most of the cases it's just a bug / glitch. You are then either stuck and forced to die / load game, or the game just instantly kills you for leaving the boundaries, even if it is as easy as crouching and walking through a fence. When fighting, most of the time you are kiting monsters, in order to nuke one or two stronger ones, and only then can you start dealing with the less dangerous demons. And finally, the game's native version doesn't even run on modern systems,due to it being a 32-bit executable. Just use Proton Experimental from the first launch. There also something weird about aiming and shooting because if you just damage a few enemies on one side, and then use a powertful shot on the enemies on the other side, then you will get kills for those enemies that were already damaged. It's very strange, as if rewarding careless gameplay more than actual, precise shooting. Really, the only redeeming quality about this game is its story.