Look at that laser-focused combat design, featuring a character that iterates on the Judgement Cut JUST system throughout his whole moveset - while also presenting a character with an entirely unique moveset to contrast him. The tasteful use of samples in its techno/j-rock soundtrack, reminiscent of both Keniichi Okabe and Hideki Naganuma . Oh my God, it even has a Bloody Palace...
Disco Elysium is a wonderful CRPG that lives and breathes a very particular style of post-soviet malaise. It's a game about failure and rolling with whatever life gives you, and its release, a herculean effort by the incredible people at the ZA/UM CREATIVE COLLECTIVE was a small miracle in itself. Unfortunately, the miracle is over. The ZA/UM CREATIVE COLLECTIVE is dead Thanks to the shortsightedness of either Tonis Haavel or Kaur Kender, executive producers at the ZA/UM games studio (a SEPARATE ENTITY from the ZA/UM creative collective), all the members of said creative collective have been ousted from the company under circumstances involving the game's lack of live-service monetization model. The members included: - Robert Kurvitz, original writer of the setting which, before Disco Elysium, debuted in the Estonian novel "of sacred and terrible air". - Martin Luiga, lead artist. - Aleksander Rostov, lead game designer - Helen Hindeper, assistant writer to Kurvitz. Additionallu, Robert Kurvitz is currently locked in a legal battle against the ZA/UM games studio to reclaim ownership of his intellectual property. DO NOT BUY THE GAME - the money from purchases is going straight towards the perpetration of this theft. Find other ways to play this game, and purchase a copy of Sacred and Terrible Air if you can. ZA/UM WILL NOT WIN.