

Graphics - Okay. Characters look nice but repetitive, the customization pool for the nomad is pretty limited, and there are occasional small glitches. Story - The plot itself is good, even very good, but it has been stripped of choice (read: extremely linear – most kinetic visual novels offer more player agency). Some things are also just missing – the player has to figure them out on their own, and theyre actually important. The ending I was expecting (and I wasnt asking for the moon)? Impossible! Combat - A disaster! If you bought the game, set the difficulty to the lowest possible, or at most 'easy'. Your character will go flying into walls, every enemy will push you around with half their attacks, stagger you, knock you up, etc. Most of the nomads skills are purely cosmetic, so you end up just spamming the basic attack anyway. Can you avoid combat? Impossible. Can you have different combat styles? Impossible. Can you carry a weapon with you? Impossible. And the boss design, especially the final one, is an utter tragedy. Seriously, I cant remember such bad design in ages - and Ive been gaming for at least 15 years. The combat mightve been tolerable if you could actually carry a weapon (even via telekinesis or whatever) and if your character didnt get constantly tossed around. UI - Another disaster. The codex entries dont match what you see on screen, and theres tons of meaningless collectibles, usually in the form of bureaucratic documents, lists, and other useless junk. Want to save the game at a specific moment? Impossible – it only saves at checkpoints, and you cant go back a couple of quests. Whats worse, the save system itself is a mess: it mixes your character state, quest progress, and map position into some kind of monster hybrid. You might load a checkpoint where your character state is from a minute ago, quest progress from ten minutes ago, and your map position from fifteen. Good luck figuring out what you actually need to redo. Side quests - Around a 5/10? Pretty weak, but I have seen worse. Atmosphere - Not bad, all things considered. Personally, I preferred the vibe of the first game, but its not terrible. World - The map feels smaller than in the 'predecessor', or at least thats my impression. Skill unlock system - Decent idea, but rough around the edges. NPCs can run through walls, disappear, or just get stuck entirely. Overall score: 2/5 - Not worth the wait, but fans of the World of Darkness or those who dont mind bad combat might still find it interesting.

Initially, I was pleasantly surprised by this game. It felt alive. It worked great except for some minor bugs. After three playthroughs with different endings, I must admit this game misses so much content - it has been ripped off just before the release. To name a few examples: There is only one corporation that plays a major role in the game. Gangs are very flat and with one or two exceptions they have no influence on the storyline. There are audio parts that do not fit a character environment (It's hard to explain but you will know when you hear them) Other flaws: A lot of very heavy, existential topics, Johny outshines the main character, Endings are depressing, even a 'good/positive' one, Overuse of unskippable QTE (Quick time events), Awkward romance scenes, UI is bugged, Combat is way too easy even on very hard