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Deadlight: Director's Cut

Too Little Too Late

Deadlight: Director's Cut was released in 2016. And it's about a grizzly survivor type guy, with a woodsman beard and rough voice, avoiding zombies. In 2016. The voice acting is sub-par. The game comes with the usual cliches, looking for friends, then family, hallucinations and Joel wannabe machismo. The animations are sluggish. Joel-- I mean Randall, snaps to ledges and interrupts whatever animation he was doing if you press the jump button. Cutscenes are static images moving slightly in one direction or another. They're okay. The dialogue doesn't help though. I wonder if it would have been a more intriguing game if the protagonist was deaf so he wouldn't have to listen to himself or others talking. The puzzles are aim this at that and make sure to jump properly. Nothing mind bending. And the secrets are highlighted so you can't really miss them unless you go the right way because you thought there was a secret that way. There is combat but it's rarely a good choice. You can outrun and trap zombies, because they can't climb or get out of holes, which I think it's a good thing. It's an okay game if you want to waste a few (very few) hours or you're really into zombies. It has its cliches though, and the atmosphere isn't that compelling, to me at least. I had fun, albeit at making my own challenges, like a no-zombie-kill run or all-zombie-kill run. It has nice extras though.

1 gamers found this review helpful