

A truly excellent Fallout experience; fun characters, some neat places to explore, and a rousing finish. There are some technical problems; towards the end, I was having stability issues, and the settlements never worked *exactly* right, but it's close enough to baseline Bethesda that it can be endured.

So, I started playing Wing Commander Privateer as a palate cleanser, but got frustrated with the older interface. This is the perfect successor. The controls are well set up for my keyboard and mouse. The music sets a great space-western tone, and the option to go straight, pirate, or something in between is well managed. You've got a few times you have to go on whichever side of the law you didn't choose, but it's great to just sit down and blow up evil spaceships.

If I had to describe this game, I would go with "slow but faithful." While a fantastic implementation of the 3.5 ruleset, the game itself plays slowly, with a section, about 4th level (when you reach Nulb and the Temple itself), where the game becomes STUPID hard. You have little direction, and open map... and most of it will kill you. If you can get past that, it's fun, but there's simply too much to overcome for me to keep playing it.