

This isn't just a visual reworking; there are also a number of additions and changes to the world. All of them fit well enough that if you are new to the game it all feels cohesive, and as someone who has play through the original a few times, the changes give you a few unexpected turns.

There's a DLL that needs to be downloaded to make this not conflict with drivers called Indirect Input; it's in the GOG help for this. The game itself is well made visually and story-wise. The puzzles often make little story sense; but it's not out of wack with the series as a whole for the characters to acheive things in an extremely overly complicated and unnecesary way. However, you feel it a lot more in this particular game. Sirrus was trapped alone; why did he put a gate with a latch from the inside? Who was he keeping out? Did he really need to build an unravelling spinning breadbox cover over his controls instead of spending that time making his controls less obtuse? Did he try ballasting his floating rocks with non-floating rocks before controlling them with vibrating electrical crystal power to keep them at the right level? These are all questions you shouldn't ask. That said; still an enjoyable game and well crafted story.

It seems well done, although I'm not a fan of the combat. I don't care for aiming with my right stick; I'd prefer aiming in whatever direction I'm facing with a modifier button to hold direction so my thumb is still available to use the button pad. My bigger problem with the game though is the degree of uninteresting dialog so far and way overly long tutorials. The first hour or so is just a slog, at which point I gave it up. Take five minutes or so to show me buttons, then give me some dungeons or whatever to try it out, then dump on the exposition when I'm engaged.

Booo, there are already 400 remakes of Myst; when are we getting a remaster of *especially* Riven but even Myst 5 (which was interesting but didn't have an engine up to the task yet)? And really all of them to ensure they work without crashing of modern systems. Myst 4 still looks fantasic but won't boot without temporarily disabling certain drivers. I also would have bought into a complete reboot. If it had sucked, then oh well I can go back to Real Myst Masterpiece for the original. I don't know that the quality of Myst 1 puzzles really hold up compared to later games so a reworking made to capture the feel of Myst as it was released originally would be enough to pull some money out of my pocket. I'm giving this 3 stars; It feels wrong to give Myst 1 star but I also don't want to give an uneccesary remaster 4 or 5 either. I don't own this on GOG as it's on xbox pc game pass but I wouldn't have wanted to pay for it anyway. That said, I'm excited to see Cyan's upcoming Firmament and anything else they put out for the rest of eternity.


Loved the first game, this seems to improve on that; I'm betting with the full release it will be as good and probably better. Fast paced and fluid. Very excited to throw my money at the people who made this. Just a note, I didn't run into any bugs, although the mouse sensitivity was zero but I always jack it up so I'd already changed it before playing.

Well done game. I started playing a month after it's release given the news of how buggy it was supposed to be. I'm starting it via steam so I can use my steam controller to play, which seams ot prevent GOG from tracking my hours, but I've got around 40 or so (steam also doesn't track non-steam games hours so it's my estimation). It's been mostly bug free for me; this is apparently not the case for most people. I guess I'm lucky. I'm enjoying the game. I like the way hacking is implemented and am glad they went all in on the high action fps gameplay. This follows the usual looter shooter format that's in a million games right now. I get a little tired of the constant sorting and replacing of guns with new copies of the same gun that are slightly better, and would prefer crafting that would involve upgrading your weapons with actual add-ons (scopes and whatnot) rather than just hammering some steel onto to it to make it better; but this is par for the course. The world map is a bit forgettable. There aren't really many distinct parts of the city. It's pretty much the same everywhere, and I'm never awed by what I'm seeing by any means. But it's worth the price, although I'd recommend getting it on sale, there's a lot to do and it's fun.

I own this on steam. The visuals and atmosphere of this game are spectacular. That's covered in other reviews, I'm review with one specific gripe- In order to let a friend try it from the start I had to delete my own game. I was only about six hours in but this is downright stupid. Why not have at least 3 save slots, if not unlimited? There's no reason to limit save slots. It's not like I have limited hard drive space. All this does is discourage me from showcasing the game to friends (I can show them from where I'm at, but I prefer not to spoil later game content for games I enjoy).

I've playded ridiculous amounts of the original Hammerwatch. Usually couch co-op, and got many others hooked on it. This one is a poor follow-up. I'd heard about the lack of local co-op and procedurally generated maps so I put off getting it until it was on enough of a sale; probably shouldn't have bothered as it's also been changed to a twin stick shooter (move with one stick, aim with the other) with no obvious option to change it to match the controls of the original Hammerwatch. This makes it unenjoyable for me. Oddly enough, the first game was perfect and the second does the opposite of everything that made the first game so good. No local co-op, procedurally generated maps, and twin stick controls only. Boo.

This is a mix of great horror movies and solid gameplay. Of the recent "old school" shoooters I would put this behind Ion Fury, Amid Evil and Project Warlock and it's still fantastic. The retro graphics in this are probably the least interesting of the bunch, but they nail the atmosphere despite the fact that the low poly models aren't as good as well crafted as, say, Amid Evil. The atmosphere might even be helped by it. Either way you know if you like this kind of game, so just buy it if you do.