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The Testament of Sherlock Holmes

Feels very much like a rushed product

It's really rough, this game. There are three camera modes; first person, third person, and third person point-and-click. In first person, it's fine, but third person is severely broken (in my personal experience, but I've seen plenty of posts and threads about this online). Your character will get stuck walking with no way to stop, certain directions will or will not work, it's entirely unplayable this way. Third person Point-and-click seems to be a feature strictly added to tick the box, the camera angles are generally awkward and it's overall not a pleasant experience. The voice acting is hit-or-miss at best, in terms of casting as well as performance, as is the writing. The character's mouths almost never sync up with the voice lines either. You get inappropriate music cues that loop endlessly, for example, not far into the game there's an overall slow section in a prison which has uptempo action music playing throughout while you're just walking around inspecting stuff and talking to people. It creates a dissonance which makes the music feel obnoxious and distracting. The transitions between scenes, areas, or levels all feel jumpy and sloppy as well. I suppose a vivid description of my experience could be that, even though it was made in Unity and overall looks quite good, it feels like you're playing an iPad game that was ported to PC and consoles. I've had the same experience (albeit even more so) with one of the Poirot games; The ABC Murders. Plenty has been written here already about the story and puzzles and so on, and the general consensus (at the time of writing) is generally favorable, but I really wanted to add this because the fact of the matter is: I'm not a snob or very picky or overly critical about any of the types of issues mentioned above and have played many much older and arguably 'clunkier' games, AND I'm a Holmes and general whodunnit fan, but I just couldn't get into this one. Couldn't finish it. It's just not a fun experience.

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