This game is not Amnesia, it is not Penumbra. This game is a whole new experience of it's own. Whilst Amnesia at times felt like a game with a story thrown in to try and fit the horror elements, SOMA has it the other way around; and it works perfectly. The game is involving, genuinely interesting, and it's the story and characters that pull you in, and make what would otherwise be a fairly underwhelming horror game a terrifying experience. Atmosphere is built up in a way I haven't seen in a game since Silent Hill (no, really), and it's so refreshing to play a horror game that doesn't feel the need to use jump scares as a crutch. The level design is realms above this game's predecessors. Amnesia levels felt like generic rooms and hallways strung together with a common tile-set (well, it was). In SOMA everywhere feels different. Rooms are unique and feel well designed, rather than artificial and repetitive. This and the interesting and detailed textures further help draw you into the game. Frictional Games are masters of psychological horror, and this game is a clear reminder as to why.