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To The Moon

A great story, but barely any game

To The Moon is a beautiful game in many regards. The story is delicate and nimble, always keeping the "player" guessing what may happen next, all the while peppering in fun bits of Sci-Fi theory that went beyond my initial impressions of "Eternal Sunshine" ; the soundtrack sets the tone of the story wonderfully ; the sprite art is reminiscent of the best of Square's 16-bit classics. For those reasons alone it is worth ten dollars and the 3-6 hours of time it takes to play. I am definitely looking forward to more Freebird Games and games by Kan Gao. However. I feel like such a strong story would have been better served without the illusion of gaming conventions. There is barely any game here. This story poses as a point and click adventure or an interactive story, when there is actually very little interactivity. The story is almost entirely linear. The puzzles amount to flipping some cards every few minutes (also for me "flipping cards" as a mini game in a digital world seems odd). I I feel this story might work better if it were put into some other medium. A comic, perhaps. A few small potatoes: -The hand-drawn art was nice, but felt out of place, only showing up a few times and in some backgrounds. -The timeline was bit confusing due to all the references to present day culture. I'm guessing from Johnny's choice in reading material as a child that was born in the mid-late 80's, and his being old makes the present time in this game, oh say around 2050+. But then we have this character Neil in the present making jokes about Street Fighter, The Hulk, and Dr Who. I know these jokes were said with a wink and a jab right in the ribs of the target demographic, but they pulled me out of the story.

12 gamers found this review helpful