

I've just finished T:ToN. Pros: * Interesting stat mechanics, where not only stats like health have a drainable pool but also attributes (might, speed, intellect). * These stats and skills (lore, persuasion, quick fingers etc.) are heavily used in dialogues. * Alternative solutions in combat (crisis), by dialogue or by interacting with devices. * Nice visuals. * Excellent journal. Cons: * Quite short. I've played 26 hours while finishing all side quests I could find. * Quite linear. There are 3 main areas which are visited one after the other. All of them have sub-areas and indoor areas, but all in all in doesn't feel like you have freedom to explore. For me it was too text-heavy. Of course I wasn't surprised as it was well known before. I skipped a lot of text. * The setting is just too… strange, complex and mystical for my taste. (Difficult to describe.) You're traveling in your own mind, relive and alter past events through devices, meet strange otherworldly "humans" etc. For mee it's too much. If everything is special, nothing is special. I prefer more classical fantasy (or sci-fi) settings. * None of the NPC (except companions) have portraits. All in all I it was fun to play. I've rated it 7,5/10 on my personal fun scale which is a little weaker than PoE, Shoadowrun: Hong Kong, Shadowrun: Dragonfall, and Expeditions: Conquistador, on par with Technomancer and WL2, and better than TDE: Blackguards, Mars: War Logs and D:OS (7/10).