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Broken Sword 4: The Angel of Death  (2006)

A Disappointing Chapter in a Series

As a long-time fan of the Broken Sword series, I had hopes that The Angel of Death would live up to the legacy of its predecessors. Unfortunately, it falls short in several key areas, making it one of the weaker entries in the franchise. Right from the start, the game suffers from a visually uninspired and low-detailed environment. Many locations feel empty and lifeless, lacking the charm and atmosphere that earlier games captured so well. The level design doesn’t help either — most settings are forgettable and uninspired, offering little incentive to explore or engage. Animation quality is another letdown. Movements are stiff and awkward, which breaks immersion and makes even simple interactions feel clunky. This is especially noticeable during cutscenes or close-up moments that are supposed to carry emotional weight. The puzzle design and item use also show signs of inconsistency. At times, using the right item on an object results in the character saying it won’t work, yet clicking directly on the object triggers the correct usage automatically. This kind of logic gap can be frustrating and makes you question the rules of the game world. Worst of all, the ending feels rushed and abrupt. After hours of unraveling conspiracies and solving puzzles, the story wraps up so suddenly that it barely leaves any impact. It’s as if the game runs out of steam just when it should be reaching a dramatic peak. That said, there are a couple of positives worth mentioning. The credit song is genuinely enjoyable, adding a bittersweet note to the conclusion. And the voice acting, particularly for the main characters, is solid and helps bring some life to the otherwise flat world.

1 gamers found this review helpful