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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Deliver Us The Moon

An Interactive Sci-Fi Short Story

Now, first of all, the game is completely divorced from reality. The premise makes little sense on multiple levels an it takes an effort to put it aside and get into the game. The true story is not being told till the last third of the game, which is a shame, because it is quite touching. I get it that from the point of a small studio, spending time on writing in more detailed personal stories of people involved and adding more flair to counteract the generic environment feel dominated by repetitive decals would not make much sense time/money wise. At least the larger environmental structures are done well and every location gets pretty much unique feel. The decision to avoid realistic human models in favor of holograms and our protagonist's spacesuit was a very good one. The voice acting was good, lines did not bore and I looked forward to them. It was weird that the protagonist did not drop a single line. I don't think that a line here and there would hurt the immersion in this particular game. The ending was satisfactory. Not everything got resolved, but I felt rewarded for the effort I have put in. Now this review might look like I do not recommend the game, but I actually think that this short story is worth being heard by you. I especially recommend it to anyone who considers making games, because it offers a lot to learn from. Good and bad. So while not exactly a Citizen Sleeper, I will recommend it along with Tacoma. Thanks for the game!

1 gamers found this review helpful
A Plague Tale: Innocence

Surprisingly good Tomb Raider clone

I am well into the game and so far, it plays identically to the new Tomb Raider. In places to a point of essentially copied level design. It is a little cringy when you meet the rats for the first time, but once you suspend your belief sufficiently, they become a fun mechanic. Surprisingly, it plays better than the last Tomb Raider. Cut scenes are kept short, trophies don't break the immersion (they actually add to it) and there are none of those other immersion breaking nonsensical challenges. I've bought it at 16 EUR price-point and I feel verry happy about it. Also, the kid is fun to have around. I mean... yuckyduck?

3 gamers found this review helpful
Obduction ®

Good moments, bad moments

Overall I liked the game and I recommend you to go ahead and give it a go! The setting is very intriguing and puzzles are mostly fun. Unlike other adventure games, Obduction lets you experiment with solutions a little bit. The initial confusion and slow exploration of the unusually quiet world was definitely the highlight of the game for me. Sadly, by the time I have started to feel at home, the game has gotten a little bit tedious. There is a lot of walking and not that much of a story. But worst of all, most of the later puzzles are solved with a multiple level transitions that take a considerable amount of time. So... definitely good, but not as much as Life is Strange.

2 gamers found this review helpful