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Aliens versus Predator Classic 2000

A Diamond in the Rough

An updated version of the Aliens vs Predator FPS released back in 1999. The year which UT, Q3 & HL:OppFor hit around the same time. In many ways, AvP got overlooked for these more popular titles, a shame really: the game truly has a unique feel and atmosphere to it and you'll find yourself coming back again and again for more, especially in the Multiplayer or Hordes/Survival modes. What's truly strange about AvP classic is that it feels very much like a concept game that was just so good as a demo it was rushed to full-game status. If you appreciate gaming history you'll be able to pick out the contributions that AvP 1999 really pushed forward - differing gameplay between playable races, random spawning enemies, a unique setting in mashing together two of the most famous Sci-fi alien franchises together. Overall the atmosphere is outstanding and there's truly a feeling of being alone against the odds. In many ways Rebellion set its own bar too high with this game, with the modern remake (AvP 2010) feeling quite lackluster in comparison. The game is not without faults - alot of the features in the game feel under-done; there's little voice acting or cut-scenes to develop the story and often you'll forget the purpose of playing. Levels can be confusing and difficult to navigate unless you have the "knowledge" and often it can be really unclear which paths will and wont open for you. With no "press m for a map," your direction can be quite unclear and disorientating. There's also no hand holding here - enemies spawn and respawn randomly through the level which lends to a truly scary atmosphere of not knowing where you can safely catch a breath; Health and ammo can become incredibly scarce because there's just no end especially if you end up going in circles. Originally there was no "In-level" save function but this update has added one, once a level is "solved" though you'll find you wont ever need it. Overall a great title worth every penny faults and all.

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