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Exanima

Quite a unique experience

Exanima is still in development by Bare Mettle who have created their very own physics engine for the game. As a casual gamer usually enjoying RTS-games, I was actually looking for a good sword fight. Exanima has that in spades but is so much more. The physics is one of the things that makes the game stand out, and while it requires an effort getting used to, it's quite rewarding once you get the hang of it. This is your usual hack n slash and down-with-another-potion-of-healing dungeon crawler. Even an experienced character with fancy armour will get seriously hurt if hit in the right place with the right weapon - so take good care of yourself. The game is basically divided into two parts - there's the story/campaign which is about exploring a mysterious underworld where something rather uncanny has apparently taken place. I won't spoil anything, but the beauty of it is, that you don't have clue what's going on at first, but the story will unfold as you progress. I was a bit put off at first by the quasi-permadeath system, lack of saving options and unforgiving nature of the environment. I'd suggest an optional save function in the final release to make the game a bit more accessible. It gets tiring having to replay several levels only because you had a nasty encounter. The other part is nearly perfect though, and is a simple arena mode where you get to build and maintain your own guild of combatants who fight for money. There's plenty of variation and the fights are challenging, hilarious at times and just priceless entertainment. If you're into GoT-style fights, this might be just the thing for you!

11 gamers found this review helpful