Very obvious that something went awry in the development. It's missing basic features like a walk toggle or the ability to rebind all of the keys. The AI is either laughably simplistic or missing entirely (none of the NPC enemies drive vehicles outside of scripted sequences and the basic traffic AI is completely broken). Many of the unlockable perks clearly weren't playtested as they are entirely worthless/broken (knife throwing, for example). All in all this feels like a GTA knockoff PS2 game with next gen graphics. I've also experienced immersion breaking glitches in nearly every single narrative sequence. For example, NPCs doing the stock "cower in fear" animation in the middle of a story scene, or the wrong textures loading so an NPC hands me a gun that's clipping through their head and hand instead of the chip they're supposed to be handing over. I would love to know how many of the staff from The Witcher 3 carried over to this game. It has all of the flaws and none of the strengths. Many of the systems seem ported directly over (the fast travel for example). The city looks impressive from afar but the puddle shallow AI completely breaks the immersion. Death Stranding, a game about loneliness and solitude stemming from lack of human connection feels more full of life than this game about a cyberpunk metropolis. All of the story sequences I've played (through the first act) are on rails and have "press F to proceed with story" dialogue options. It might as well be a cutscene at that point because at least then we could maybe get some interesting camera direction out of it. Worst of all, this game from the creators of potentially the best open world narrative RPG ever made cannot in any way be considered an RPG. This is at minimum a year or two away from being a decent game. I a "Destiny: but it's actually a real game now" type situation to happen with this.