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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Cultist Simulator: Perpetual Edition

If you are a fan of Lovecraft's work, that's a start

This is a great game, but as you can see by other reviews, not for everybody. If you are a fan of Lovecraft's work, that's a start. In this game you play as the cultist, but one who's starting to learn, and the mechanics suit this very well. As the intro of the game tells us, there are moments in which you will have no idea what you are suppose to do, as a learning cultist would: you have "X", and you want to reach "Y", and you just don't know how (and sometimes, you have no hint about what's beyond "Y"). So, what can you do? Study something? Talk to someone? Explore some place? Dream? It's a puzzle you need to solve. Many reviewers here talk about the lack ou tutorial/manual, but i don't see how that could be implemented, nor if this would do any good for the game. You have no master here, you are the leader of the cult, so, who's gonna grab you by the hand and show you where to go? Some say it's repetitive, and yes, when you are stuck the only thing you can do is get money to cover for your daily expenses and mutter in your study "where's the key that opens this mystery?" while you look at all the knowledge i've gathered so far. (In the so far 25h i've played i was stuck badly once, and i googled the problem and some person online grabbed my hand (perhaps another cult leader that i met while buying a book, or while i dreamed?) So far i tried to convince you that most of the game's mechanics give flavour to the story we are living, but i'll try to be more objective: The game is a puzzle, do you believe you are interested enough by the setting to deal with potentially frustrating stuck situations? To sit down for minutes of maybe hours exploring other things or simply do some trial-error until you find your way? If so, go for it! I don't remember if a read it here of somewhere else, but i read complains about a lack of story. Well, we really only have cards and small texts here, so if you don't read the texts (small pieces of a larger puzzle), there are only cool looking illustrations here really.

Cultist Simulator

If you are a fan of Lovecraft's work, that's a start

This is a great game, but as you can see by other reviews, not for everybody. If you are a fan of Lovecraft's work, that's a start. In this game you play as the cultist, but one who's starting to learn, and the mechanics suit this very well. As the intro of the game tells us, there are moments in which you will have no idea what you are suppose to do, as a learning cultist would: you have "X", and you want to reach "Y", and you just don't know how (and sometimes, you have no hint about what's beyond "Y"). So, what can you do? Study something? Talk to someone? Explore some place? Dream? It's a puzzle you need to solve. Many reviewers here talk about the lack ou tutorial/manual, but i don't see how that could be implemented, nor if this would do any good for the game. You have no master here, you are the leader of the cult, so, who's gonna grab you by the hand and show you where to go? Some say it's repetitive, and yes, when you are stuck the only thing you can do is get money to cover for your daily expenses and mutter in your study "where's the key that opens this mystery?" while you look at all the knowledge i've gathered so far. (In the so far 25h i've played i was stuck badly once, and i googled the problem and some person online grabbed my hand (perhaps another cult leader that i met while buying a book, or while i dreamed?) So far i tried to convince you that most of the game's mechanics give flavour to the story we are living, but i'll try to be more objective: The game is a puzzle, do you believe you are interested enough by the setting to deal with potentially frustrating stuck situations? To sit down for minutes of maybe hours exploring other things or simply do some trial-error until you find your way? If so, go for it! I don't remember if a read it here of somewhere else, but i read complains about a lack of story. Well, we really only have cards and small texts here, so if you don't read the texts (small pieces of a larger puzzle), there are only cool looking illustrations here really.

5 gamers found this review helpful